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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Alzrius" data-source="post: 9368003" data-attributes="member: 8461"><p>I understand this sentiment, and I can't bring myself to condemn it, but it always feels to me like level-draining undead <em>should</em> have been more appreciated than they were simply because they kept the PCs in that "sweet spot" that everyone waxes nostalgic about. You think the game plays best between 6th through 12th level? Well guess what, the vampire just drained your 15th-level character back down to 7th level, congratulations!</p><p></p><p>Obviously, it didn't work that way, and it's not hard to see why. For all that people seemingly love to complain about how D&D (of any edition) simply doesn't work when the numbers "get too big," they <em>also</em> like tangible representations of advancement, i.e. gaining levels. Gaining them only to have them be quickly and easily lost later on makes the accomplishment feel Sisyphean in nature, becoming a source of frustration rather than enjoyment.</p><p></p><p>...but it still feels like there <em>should</em> have been a way to bridge that gap, you know?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9368003, member: 8461"] I understand this sentiment, and I can't bring myself to condemn it, but it always feels to me like level-draining undead [I]should[/I] have been more appreciated than they were simply because they kept the PCs in that "sweet spot" that everyone waxes nostalgic about. You think the game plays best between 6th through 12th level? Well guess what, the vampire just drained your 15th-level character back down to 7th level, congratulations! Obviously, it didn't work that way, and it's not hard to see why. For all that people seemingly love to complain about how D&D (of any edition) simply doesn't work when the numbers "get too big," they [I]also[/I] like tangible representations of advancement, i.e. gaining levels. Gaining them only to have them be quickly and easily lost later on makes the accomplishment feel Sisyphean in nature, becoming a source of frustration rather than enjoyment. ...but it still feels like there [I]should[/I] have been a way to bridge that gap, you know? [/QUOTE]
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Favorite Obscure Rules from TSR-era D&D
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