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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Willie the Duck" data-source="post: 9370807" data-attributes="member: 6799660"><p>I believe this is it. It comes from oD&D(plus Greyhawk). The initial rules allowed you to carry 750, 1000, or 1500 coins, depending on the speed you wanted to move. Greyhawk came along and added a flat -100 to 1200 coins to that number (depending on Str score), but didn't re-calculate the speeds (so it's just added on top of each one). </p><p></p><p>You can probably just leave the last three words off that last statement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>IIRC a few BECMI monster entries even have them listed as lawful or chaotic, but in the monster description stating that they actually acted in the completely opposite manner. Perhaps merely indicating that they were part of Team Law, but personally free spirits or whatnot. Still, it's another highlight that there wasn't exactly a consistent voice on all this.</p><p></p><p>It certainly was an effect-by-effect affair, rather than a coordinated system. </p><p>I recall a story of Gary and crew running an undead-vs-undead fight. Everyone was flying, and whenever a creature was drained it would lose HD and change into the creature type consistent with the new HD (Vampires would get drained down to spectres, etc.). Until they got drained down to mummy, at which point the fell out of the sky! I don't think anyone has suggested that that was intended to be in the rules, so much as enjoyable madness.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9370807, member: 6799660"] I believe this is it. It comes from oD&D(plus Greyhawk). The initial rules allowed you to carry 750, 1000, or 1500 coins, depending on the speed you wanted to move. Greyhawk came along and added a flat -100 to 1200 coins to that number (depending on Str score), but didn't re-calculate the speeds (so it's just added on top of each one). You can probably just leave the last three words off that last statement. :p IIRC a few BECMI monster entries even have them listed as lawful or chaotic, but in the monster description stating that they actually acted in the completely opposite manner. Perhaps merely indicating that they were part of Team Law, but personally free spirits or whatnot. Still, it's another highlight that there wasn't exactly a consistent voice on all this. It certainly was an effect-by-effect affair, rather than a coordinated system. I recall a story of Gary and crew running an undead-vs-undead fight. Everyone was flying, and whenever a creature was drained it would lose HD and change into the creature type consistent with the new HD (Vampires would get drained down to spectres, etc.). Until they got drained down to mummy, at which point the fell out of the sky! I don't think anyone has suggested that that was intended to be in the rules, so much as enjoyable madness. [/QUOTE]
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General Tabletop Discussion
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Favorite Obscure Rules from TSR-era D&D
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