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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Mannahnin" data-source="post: 9378540" data-attributes="member: 7026594"><p>Voadam, don't forget that if we're talking 1E the elven F/M-U can wear whatever armor she wants and still cast. Although maybe you phrased it that way to point out that even under the restrictive rules making armor prevent M-U spellcasting from 2E and from Lanefan's house rules, the 4th/4th F/M-U still has a lot more they can do than the 6th level Thief, although they're one of the small percentage of characters at this XP bracket who are actually less durable than the Thief.</p><p></p><p>At this point I'm still a bit surprised when experienced players trot out the trope about Thieves being significantly further ahead (two or even more levels) than other classes, because it's almost never true.</p><p></p><p>It is BRIEFLY true that at low levels they are occasionally, for a particular small window of time, two levels ahead of the most expensive-to-advance classes. And obviously anyone who's multiclassed tends to lag a level or so behind the rest of the group. After a few levels Thieves tend to be one level ahead of most other PCs, at most. Not even that all the time. </p><p></p><p>Obviously in campaigns with individual XP and folks losing XP from level drain or death, bigger level gaps can develop, especially to the advantage of cautious characters who avoid death or level drain, but Thieves don't have a monopoly on that. M-Us, in particular, tend to get played off the front line.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9378540, member: 7026594"] Voadam, don't forget that if we're talking 1E the elven F/M-U can wear whatever armor she wants and still cast. Although maybe you phrased it that way to point out that even under the restrictive rules making armor prevent M-U spellcasting from 2E and from Lanefan's house rules, the 4th/4th F/M-U still has a lot more they can do than the 6th level Thief, although they're one of the small percentage of characters at this XP bracket who are actually less durable than the Thief. At this point I'm still a bit surprised when experienced players trot out the trope about Thieves being significantly further ahead (two or even more levels) than other classes, because it's almost never true. It is BRIEFLY true that at low levels they are occasionally, for a particular small window of time, two levels ahead of the most expensive-to-advance classes. And obviously anyone who's multiclassed tends to lag a level or so behind the rest of the group. After a few levels Thieves tend to be one level ahead of most other PCs, at most. Not even that all the time. Obviously in campaigns with individual XP and folks losing XP from level drain or death, bigger level gaps can develop, especially to the advantage of cautious characters who avoid death or level drain, but Thieves don't have a monopoly on that. M-Us, in particular, tend to get played off the front line. [/QUOTE]
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