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<blockquote data-quote="Voadam" data-source="post: 9380101" data-attributes="member: 2209"><p>This actually is a bit of a change in 2e with elves explicitly being able to be resurrected by the spell.</p><p></p><p>Resurrection</p><p>(Necromancy)</p><p>Reversible</p><p>Sphere: Necromantic</p><p>Range: Touch Components: V, S, M</p><p>Duration: Permanent Casting Time: 1 turn</p><p>Area of Effect: 1 creature Saving Throw: None</p><p>The priest is able to restore life and complete strength to any living creature, <strong>including elves,</strong> by bestowing the resurrection spell. The creature can have been dead up to 10 years per level of the priest casting the spell. Thus, a 19th-level priest can resurrect the bones of a creature dead up to 190 years. The creature, upon surviving a resurrection survival check, is immediately restored to full hit points and can perform strenuous activity. The spell cannot bring back a creature that has reached its allotted life span (i.e., died of natural causes). Casting this spell makes it impossible for the priest to cast further spells or engage in combat until he has had one day of bed rest for each experience level or Hit Die of the creature brought back to life. The caster ages three years upon casting this spell.</p><p>The reverse, destruction, causes the victim of the spell to be instantly dead and turned to dust. A wish spell or equivalent is required for recovery. Destruction requires a touch, either in combat or otherwise, and does not age the caster. In addition, the victim is allowed a saving throw (with a -4 penalty). If the save is successful, the victim receives 8d6 points of damage instead.</p><p>The material components of the spell are the priest’s religious symbol and holy water (unholy water for the reverse spell). The DM may reduce the chances of successful resurrection if little of the creature’s remains are available.</p><p></p><p>In 1e the spell had the same limitations as raise dead.</p><p></p><p>Resurrection (Necromantic) Reversible</p><p>Level: 7 Components: V, S, M</p><p>Range: Touch Casting Time: 1 turn</p><p>Duration: Permanent Saving Throw: None</p><p>Area of Effect: Person touched</p><p>Explanation/Description: The cleric employing this spell is able to restore life and complete strength to the person he/she bestows the resurrection upon. The person can have been dead up to 10 years cumulative per level of the cleric casting the spell, i.e. a 19th level cleric can resurrect the bones of a person dead up to 190 years. <strong>See raise dead for limitations on what persons can be raised.</strong> The reverse, destruction, causes the victim of the spell to be instantly dead and turned to dust. Destruction requires a touch, either in combat or otherwise. The material components of the spell are the cleric’s religious symbol and holy/unholy water. Employment of this spell makes it impossible for the cleric to cast further spells or engage in combat until he or she has had one day of bed rest for each level of experience of the person brought back to life or destroyed.</p><p></p><p>The 1e DMG rod of resurrection allowed resurrecting elves, but at a premium on charges.</p><p></p><p>[ATTACH=full]368205[/ATTACH]</p></blockquote><p></p>
[QUOTE="Voadam, post: 9380101, member: 2209"] This actually is a bit of a change in 2e with elves explicitly being able to be resurrected by the spell. Resurrection (Necromancy) Reversible Sphere: Necromantic Range: Touch Components: V, S, M Duration: Permanent Casting Time: 1 turn Area of Effect: 1 creature Saving Throw: None The priest is able to restore life and complete strength to any living creature, [B]including elves,[/B] by bestowing the resurrection spell. The creature can have been dead up to 10 years per level of the priest casting the spell. Thus, a 19th-level priest can resurrect the bones of a creature dead up to 190 years. The creature, upon surviving a resurrection survival check, is immediately restored to full hit points and can perform strenuous activity. The spell cannot bring back a creature that has reached its allotted life span (i.e., died of natural causes). Casting this spell makes it impossible for the priest to cast further spells or engage in combat until he has had one day of bed rest for each experience level or Hit Die of the creature brought back to life. The caster ages three years upon casting this spell. The reverse, destruction, causes the victim of the spell to be instantly dead and turned to dust. A wish spell or equivalent is required for recovery. Destruction requires a touch, either in combat or otherwise, and does not age the caster. In addition, the victim is allowed a saving throw (with a -4 penalty). If the save is successful, the victim receives 8d6 points of damage instead. The material components of the spell are the priest’s religious symbol and holy water (unholy water for the reverse spell). The DM may reduce the chances of successful resurrection if little of the creature’s remains are available. In 1e the spell had the same limitations as raise dead. Resurrection (Necromantic) Reversible Level: 7 Components: V, S, M Range: Touch Casting Time: 1 turn Duration: Permanent Saving Throw: None Area of Effect: Person touched Explanation/Description: The cleric employing this spell is able to restore life and complete strength to the person he/she bestows the resurrection upon. The person can have been dead up to 10 years cumulative per level of the cleric casting the spell, i.e. a 19th level cleric can resurrect the bones of a person dead up to 190 years. [B]See raise dead for limitations on what persons can be raised.[/B] The reverse, destruction, causes the victim of the spell to be instantly dead and turned to dust. Destruction requires a touch, either in combat or otherwise. The material components of the spell are the cleric’s religious symbol and holy/unholy water. Employment of this spell makes it impossible for the cleric to cast further spells or engage in combat until he or she has had one day of bed rest for each level of experience of the person brought back to life or destroyed. The 1e DMG rod of resurrection allowed resurrecting elves, but at a premium on charges. [ATTACH type="full"]368205[/ATTACH] [/QUOTE]
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