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<blockquote data-quote="James Gasik" data-source="post: 9387405" data-attributes="member: 6877472"><p>I've heard a lot of DM's who ran games in the pre-Thac0 area mirror this exact sentiment, that knowing things like "how likely am I to hit an enemy" shouldn't be in player-side information. When I started playing, the DM's never really felt the need to hide that information, in fact, a friend of mine owned a "Player's Screen" that had attack matrix information on it for each class, so I never really understood why anyone felt that this wasn't meant to be player information. There's an argument for keeping the game simple by not having players track all kinds of information, but, just looking at my old character sheet, it has spaces for every possible adjustment to your "to hit" chance listed on it. While it doesn't actually reference the base number, that's still a lot of information!</p><p>[ATTACH=full]369665[/ATTACH]</p><p>Weapon bonuses, bonuses for various conditions, weapon speed, adjustments vs. AC, it's all here, so it certainly can't be an attempt to speed up play. </p><p></p><p>So what's the actual advantage to concealing this mechanic? Obscuring AC? Wouldn't you learn that just by asking which "weapon vs. AC" adjustment applies to an enemy in most cases?</p><p></p><p>And for that matter, how does someone report the results of their attack in this scenario? "I rolled a 15 on the die, and my total bonuses are +5 and I'm a level 6 Fighter?".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9387405, member: 6877472"] I've heard a lot of DM's who ran games in the pre-Thac0 area mirror this exact sentiment, that knowing things like "how likely am I to hit an enemy" shouldn't be in player-side information. When I started playing, the DM's never really felt the need to hide that information, in fact, a friend of mine owned a "Player's Screen" that had attack matrix information on it for each class, so I never really understood why anyone felt that this wasn't meant to be player information. There's an argument for keeping the game simple by not having players track all kinds of information, but, just looking at my old character sheet, it has spaces for every possible adjustment to your "to hit" chance listed on it. While it doesn't actually reference the base number, that's still a lot of information! [ATTACH type="full"]369665[/ATTACH] Weapon bonuses, bonuses for various conditions, weapon speed, adjustments vs. AC, it's all here, so it certainly can't be an attempt to speed up play. So what's the actual advantage to concealing this mechanic? Obscuring AC? Wouldn't you learn that just by asking which "weapon vs. AC" adjustment applies to an enemy in most cases? And for that matter, how does someone report the results of their attack in this scenario? "I rolled a 15 on the die, and my total bonuses are +5 and I'm a level 6 Fighter?". [/QUOTE]
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