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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Lanefan" data-source="post: 9387452" data-attributes="member: 29398"><p>I've seen sheets like that and for me-as-player that's far more than I want. Never mind I've yet to see a game that used weapon adjust vs AC.</p><p></p><p>Kudos to the sheet's designer for putting in a place to track hit points gained per level, though; as in a game where levels can be lost this is important information that I sometimes have to cajole players to keep track of.</p><p></p><p>Obscuring AC to a point, along with making the game a shade less mechanics-focused for the players. I figure looking after mechanics is mostly my job as DM.</p><p></p><p>Well, in theory I'd already know the character's a 6th-level Fighter or a 4th-level MU or whatever; after all, I do DM them every week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But otherwise yes; tell me your roll and whatever plusses you're putting on it (as those change all the time) and leave the rest to me.</p><p></p><p>And yes, to-hit bonuses change constantly. Front-line characters change strength each day or part-day (there's a spell for that called <em>Strength</em>); people cast things like <em>Prayer</em> (+1 to hit and damage), <em>Faerie Fire</em> (+2 to hit an illuminated target), and so forth in some combats but not others; characters don't always use the same weapon in every combat and sometimes change weapons mid-battle (switching from the +2 sword you just dropped to a +0 backup changes your to-hit bonus), and so forth.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9387452, member: 29398"] I've seen sheets like that and for me-as-player that's far more than I want. Never mind I've yet to see a game that used weapon adjust vs AC. Kudos to the sheet's designer for putting in a place to track hit points gained per level, though; as in a game where levels can be lost this is important information that I sometimes have to cajole players to keep track of. Obscuring AC to a point, along with making the game a shade less mechanics-focused for the players. I figure looking after mechanics is mostly my job as DM. Well, in theory I'd already know the character's a 6th-level Fighter or a 4th-level MU or whatever; after all, I do DM them every week. :) But otherwise yes; tell me your roll and whatever plusses you're putting on it (as those change all the time) and leave the rest to me. And yes, to-hit bonuses change constantly. Front-line characters change strength each day or part-day (there's a spell for that called [I]Strength[/I]); people cast things like [I]Prayer[/I] (+1 to hit and damage), [I]Faerie Fire[/I] (+2 to hit an illuminated target), and so forth in some combats but not others; characters don't always use the same weapon in every combat and sometimes change weapons mid-battle (switching from the +2 sword you just dropped to a +0 backup changes your to-hit bonus), and so forth. [/QUOTE]
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