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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Voadam" data-source="post: 9387628" data-attributes="member: 2209"><p>The few times modifiers came up I just said them. "Save versus poison at -2".</p><p></p><p>Species sure I know them, but remembering what the tallfoot halfling gets bonuses on versus the drow versus the svirfneblin adds up and is complicated by items and such and compounds the cognitive load on me individually the more people there are in the party.</p><p></p><p>I can figure things out each time but it would be at least a small speed bump. I could just ask them to roll and tell me the result, but if I were to want to handle it all on my end as a DM I would want a copy of everybody's character sheet for having the bonuses already done out over just a chart.</p><p></p><p>Even if I had copies of all their sheets I would be individually going through the process of looking up what they need each time and shuffling through the stack of character sheets while they have one sheet in front of them with the target number and can all simultaneously be doing the check instead of me doing it serially so when I get to them they say "18, I pass, 13 I miss, 12 I pass." rather than them saying "18" and me figuring out if they pass then moving on to the next and them saying "13" and me figuring out they miss, then the third saying 12 and me figuring out whether they pass or fail .</p><p></p><p>All we need is to find out if they pass or not. Both processes get us there.</p><p></p><p>For me I prefer the combat to be quick paced focused on action decisions, rolls, and descriptions. I consider even small unnecessary speed bumps annoying detriments. I would prefer to move past resolution quicker than have combat time with them waiting for me to process their die results.</p><p></p><p>I prefer this combat mechanic stuff to be PC oriented, I am a B/X and 2e and 1e character sheets guy over 1e core books on this one.</p><p></p><p>I appreciate the 1e core book goal of immersion by putting more mechanical stuff behind the DM screen so the players just make decisions and roll dice but I prefer to get to immersion by description and speed of resolution so that people are more in the flow of the moment rather than trying to get there through player uncertainty on mechanics and having some people figure out mechanics based on results or having been DMs themselves.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9387628, member: 2209"] The few times modifiers came up I just said them. "Save versus poison at -2". Species sure I know them, but remembering what the tallfoot halfling gets bonuses on versus the drow versus the svirfneblin adds up and is complicated by items and such and compounds the cognitive load on me individually the more people there are in the party. I can figure things out each time but it would be at least a small speed bump. I could just ask them to roll and tell me the result, but if I were to want to handle it all on my end as a DM I would want a copy of everybody's character sheet for having the bonuses already done out over just a chart. Even if I had copies of all their sheets I would be individually going through the process of looking up what they need each time and shuffling through the stack of character sheets while they have one sheet in front of them with the target number and can all simultaneously be doing the check instead of me doing it serially so when I get to them they say "18, I pass, 13 I miss, 12 I pass." rather than them saying "18" and me figuring out if they pass then moving on to the next and them saying "13" and me figuring out they miss, then the third saying 12 and me figuring out whether they pass or fail . All we need is to find out if they pass or not. Both processes get us there. For me I prefer the combat to be quick paced focused on action decisions, rolls, and descriptions. I consider even small unnecessary speed bumps annoying detriments. I would prefer to move past resolution quicker than have combat time with them waiting for me to process their die results. I prefer this combat mechanic stuff to be PC oriented, I am a B/X and 2e and 1e character sheets guy over 1e core books on this one. I appreciate the 1e core book goal of immersion by putting more mechanical stuff behind the DM screen so the players just make decisions and roll dice but I prefer to get to immersion by description and speed of resolution so that people are more in the flow of the moment rather than trying to get there through player uncertainty on mechanics and having some people figure out mechanics based on results or having been DMs themselves. [/QUOTE]
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