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D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9557162" data-attributes="member: 7023840"><p>One of the biggest problems people have, not just about D&D, but in general, is evaluating things from the past from the lens of the present. As you correctly note, the design assumptions were completely different. Heck, if you think that a single "hidden" ability is bad, how about these two feature... that aren't hidden?</p><p></p><p>For druids to advance from 11th level to 12th, they must seek out and DEFEAT IN COMBAT at 12th level druid. Same with going to 13th level. Same with going to 14th level. As for 15th level?</p><p>[ATTACH=full]393122[/ATTACH]</p><p></p><p></p><p>Assassins? To advance from 13th level to 14th, and 14th to 15th, you have to go to the heavily fortified headquarters of the assassin of the higher level and kill them. 16th level?</p><p>[ATTACH=full]393123[/ATTACH]</p><p></p><p>But that's nothing compared to the Monk. The 1e Monk was basically Gygax saying, "How about we make a class that I will both make totes OP like a Paladin, while <em>at the same time </em>hitting it harder with my nerf bat that any other class. Yeah, thief, hold the monk's beer."</p><p></p><p>The Monk had to seek out and defeat a higher level monk to advance ... FOR EVERY LEVEL UP TO THE MAXIMUM LEVEL OF 17, starting at the transition from 7 to 8. That's right- TEN MORTAL KOMBATS!</p><p></p><p>Of course, the conception of rules was looser back then, so a lot of table didn't actually require this. But it's just different conceptions- first, tighter lore/crunch construction, and second the idea that tables viewed rules more "a la carte."</p><p></p><p></p><p></p><p>Good to see someone else is banging the drum while I am mostly absent! Protip- get a macro for that.</p><p></p><p>Also? You need to start the bard hatin'. </p><p></p><p><em>The Elusive Shift </em>is the path to the Snarf side. </p><p><em>The Elusive Shift </em>leads to anger at soulless, dead-eyed elves.</p><p>Anger at soulless, dead-eyed elves leads to hatred of bards</p><p>Hatred of bards leads to making other people suffer through long and pointless essays.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9557162, member: 7023840"] One of the biggest problems people have, not just about D&D, but in general, is evaluating things from the past from the lens of the present. As you correctly note, the design assumptions were completely different. Heck, if you think that a single "hidden" ability is bad, how about these two feature... that aren't hidden? For druids to advance from 11th level to 12th, they must seek out and DEFEAT IN COMBAT at 12th level druid. Same with going to 13th level. Same with going to 14th level. As for 15th level? [ATTACH type="full" width="299px"]393122[/ATTACH] Assassins? To advance from 13th level to 14th, and 14th to 15th, you have to go to the heavily fortified headquarters of the assassin of the higher level and kill them. 16th level? [ATTACH type="full" width="308px"]393123[/ATTACH] But that's nothing compared to the Monk. The 1e Monk was basically Gygax saying, "How about we make a class that I will both make totes OP like a Paladin, while [I]at the same time [/I]hitting it harder with my nerf bat that any other class. Yeah, thief, hold the monk's beer." The Monk had to seek out and defeat a higher level monk to advance ... FOR EVERY LEVEL UP TO THE MAXIMUM LEVEL OF 17, starting at the transition from 7 to 8. That's right- TEN MORTAL KOMBATS! Of course, the conception of rules was looser back then, so a lot of table didn't actually require this. But it's just different conceptions- first, tighter lore/crunch construction, and second the idea that tables viewed rules more "a la carte." Good to see someone else is banging the drum while I am mostly absent! Protip- get a macro for that. Also? You need to start the bard hatin'. [I]The Elusive Shift [/I]is the path to the Snarf side. [I]The Elusive Shift [/I]leads to anger at soulless, dead-eyed elves. Anger at soulless, dead-eyed elves leads to hatred of bards Hatred of bards leads to making other people suffer through long and pointless essays. [/QUOTE]
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