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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Favorite Obscure Rules from TSR-era D&D
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<blockquote data-quote="Alzrius" data-source="post: 9557405" data-attributes="member: 8461"><p>Another 2E-era obscure rule: D&D once had rules for different levels of reality within the context of the game world. This actually came up in two different products for two different campaign settings, with the differing reality levels being as follows:</p><p></p><p><strong>Reality level 1</strong> was for ordinary dreams your characters have.</p><p></p><p><strong>Reality level 2</strong> is for dreams that have been "stabilized" (for lack of a better term), giving them a greater degree of permanence than they'd otherwise have, and (if I recall correctly) they don't necessarily end when the dreamer wakes up. This was a major aspect of Ravenloft's <a href="https://legacy.drivethrurpg.com/product/17526/The-Nightmare-Lands-2e?affiliate_id=820" target="_blank"><em>The Nightmare Lands</em></a> boxed set.</p><p></p><p><strong>Reality level 3 </strong>is the "normal" reality of the game world.</p><p></p><p><strong>Reality level 4</strong> is "hyper-reality," which is largely manifested in terms of effects operating at something like +25% of their normal output. This level of reality got a spotlight at the end of the Planescape adventure <a href="https://legacy.drivethrurpg.com/product/17290/Doors-to-the-Unknown-2e?affiliate_id=820" target="_blank"><em>Doors to the Unknown</em></a>, where the PCs go to a section of hyper-reality tucked away in Mount Celestia (i.e. the Seven Heavens), and meet a group native to that level of reality, known as the mercurials.</p><p></p><p>As I recall, none of this was mentioned outside of those two products (though some other stuff related to dreams vaguely nodded in its direction).</p><p></p><p><em>Please note my use of affiliate links in this post.</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 9557405, member: 8461"] Another 2E-era obscure rule: D&D once had rules for different levels of reality within the context of the game world. This actually came up in two different products for two different campaign settings, with the differing reality levels being as follows: [B]Reality level 1[/B] was for ordinary dreams your characters have. [B]Reality level 2[/B] is for dreams that have been "stabilized" (for lack of a better term), giving them a greater degree of permanence than they'd otherwise have, and (if I recall correctly) they don't necessarily end when the dreamer wakes up. This was a major aspect of Ravenloft's [url=https://legacy.drivethrurpg.com/product/17526/The-Nightmare-Lands-2e?affiliate_id=820][i]The Nightmare Lands[/i][/url] boxed set. [B]Reality level 3 [/B]is the "normal" reality of the game world. [B]Reality level 4[/B] is "hyper-reality," which is largely manifested in terms of effects operating at something like +25% of their normal output. This level of reality got a spotlight at the end of the Planescape adventure [url=https://legacy.drivethrurpg.com/product/17290/Doors-to-the-Unknown-2e?affiliate_id=820][i]Doors to the Unknown[/i][/url], where the PCs go to a section of hyper-reality tucked away in Mount Celestia (i.e. the Seven Heavens), and meet a group native to that level of reality, known as the mercurials. As I recall, none of this was mentioned outside of those two products (though some other stuff related to dreams vaguely nodded in its direction). [i]Please note my use of affiliate links in this post.[/i] [/QUOTE]
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