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<blockquote data-quote="Superking360" data-source="post: 7377351" data-attributes="member: 6871605"><p>Successful one shots that I have run in the past year or so: Blood in the Chocolate (LotFP), easily modded for 5e. Made the factory outside of Luskan. Everyone enjoyed it. You can tame some of the adult elements down or not. </p><p></p><p>Also ran We Be Goblins, that one was fun everyone enjoyed that.</p><p></p><p>Death House. It can be compressed into one session but might take two if your players are pokey. I would read it thoroughly and remove a few encounters if needed to speed it along. It can be deadly based on your players play-style.</p><p></p><p>On my short list in the near future are Wolves of Wheaton and Death in the Cornfields (may need to be extended with some additional encounters), several of the adventurers League scenarios (YMMV here)</p><p></p><p>The main components for a one shot in my opinion are: Keep it plot simple and straightforward, be able to completed with the allowed time, have something memorable in the treasure or the adventure for all involved (doesn't have to be powerful). Nothing worse than having to rush the ending or wave your hand to explain how it ends.</p></blockquote><p></p>
[QUOTE="Superking360, post: 7377351, member: 6871605"] Successful one shots that I have run in the past year or so: Blood in the Chocolate (LotFP), easily modded for 5e. Made the factory outside of Luskan. Everyone enjoyed it. You can tame some of the adult elements down or not. Also ran We Be Goblins, that one was fun everyone enjoyed that. Death House. It can be compressed into one session but might take two if your players are pokey. I would read it thoroughly and remove a few encounters if needed to speed it along. It can be deadly based on your players play-style. On my short list in the near future are Wolves of Wheaton and Death in the Cornfields (may need to be extended with some additional encounters), several of the adventurers League scenarios (YMMV here) The main components for a one shot in my opinion are: Keep it plot simple and straightforward, be able to completed with the allowed time, have something memorable in the treasure or the adventure for all involved (doesn't have to be powerful). Nothing worse than having to rush the ending or wave your hand to explain how it ends. [/QUOTE]
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