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<blockquote data-quote="Tonguez" data-source="post: 8130803" data-attributes="member: 1125"><p>Orbril the gnome started as an energetic young gnome who was kicked out of his burrow due to his alchemy experiments blowing up too often. Wandering into town he snuck into the back of a carriage and hid amongst the luggage of another PC (who was being sent as the new ambasador to a neighbouring nation). Orbril was caught a sleep amongst the PC ambassadors lingerie and got close to being arrested except that their tavern got locked down by Fey Soldiers looking for a run away prince. Orbrils first adventure involved being teleported to the Fey lands where they become embroiled in a plot to start a war. The PCs stop it and so win the favour and friendship of the Fey Queen.This started his involvement with the nobility and politics of the nation.</p><p></p><p>Later adventures had him hunting bandits (where he lost two fingers due to torutre), an adventure where they ran away from snake headed mummies, another adventure where he found a sentient singing rock, and another where he climbed into a NPCs satchel only for that NPC to transform into a dragon and take flight.</p><p></p><p>On another adventure Orbril was on a Gryphon hunt when they came across a herd of giant carnivorous hamsters, Orbril captured and tamed two of the Hamsters which prompted him to buy a farm and begin breeding and training the hamsters as mounts and to pull his wagon. This became the nucleus of Orbrils Travelling Circus, where Orbril and others would travel from city to city, leaving hamsters at each gnome burrow they passed, performing for the public and getting involved in various intrigues including transporting a princess across enemy lines, investigating a cults attempt to raise the Naga Queen and foiling an enemy invasion (during which Orbril used fireworks to bring down an enemy airship.)</p><p></p><p>I did have breaks from Orbrils over the years, but would often come back to him, which allowed Orbril to age over those adventures until he became an elder gnome with thick grey beard, bright red nose and failing eyesight.</p><p></p><p>I had first thought to retire Orbril by getting him hired as the Lecturing in Alchemical Sciences by one of the Empires leading Universities. He was an acknowledged expert in alchemy who in character had written a number of books and treasties on alchemy and geology across the Empire (it was a fun quirk in the game that I’d always have Orbril collecting rocks and other alchemical supplies and noting them in his journal).</p><p>Later though he resigned from the Univeristy and as a friend of the Fey Queen attempted to retire in her realm amongst the fairies, describing himself as the lusty caliban amongst all the alluring sprites and nymphs.</p><p></p><p>I had thought that was it for Orbril as I went on to other projects and other characters. But I also got to tinkering with the mechanics of how the Gnome race worked in our games, turning them into a eusocial species where clans share a empathetic bond. Elders and in particular the Clan Matriarch tap into this bond to share ‘notions’ that help clans to coordinate there actions and act collectively to create projects that would be too large for indivudual gnomes.</p><p></p><p>In order to play test it we determined that Orbrils homeland had been overrun by Orcs and its Matriarch (Orbrils sister) had died, Orbril had to return to the mundane world and help his clan to find a new home - Orbrils last adventure was to lead a crew of gnomes with whom he had an empathetic link explore and settle an abandoned complex on an island ‘to the north’.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8130803, member: 1125"] Orbril the gnome started as an energetic young gnome who was kicked out of his burrow due to his alchemy experiments blowing up too often. Wandering into town he snuck into the back of a carriage and hid amongst the luggage of another PC (who was being sent as the new ambasador to a neighbouring nation). Orbril was caught a sleep amongst the PC ambassadors lingerie and got close to being arrested except that their tavern got locked down by Fey Soldiers looking for a run away prince. Orbrils first adventure involved being teleported to the Fey lands where they become embroiled in a plot to start a war. The PCs stop it and so win the favour and friendship of the Fey Queen.This started his involvement with the nobility and politics of the nation. Later adventures had him hunting bandits (where he lost two fingers due to torutre), an adventure where they ran away from snake headed mummies, another adventure where he found a sentient singing rock, and another where he climbed into a NPCs satchel only for that NPC to transform into a dragon and take flight. On another adventure Orbril was on a Gryphon hunt when they came across a herd of giant carnivorous hamsters, Orbril captured and tamed two of the Hamsters which prompted him to buy a farm and begin breeding and training the hamsters as mounts and to pull his wagon. This became the nucleus of Orbrils Travelling Circus, where Orbril and others would travel from city to city, leaving hamsters at each gnome burrow they passed, performing for the public and getting involved in various intrigues including transporting a princess across enemy lines, investigating a cults attempt to raise the Naga Queen and foiling an enemy invasion (during which Orbril used fireworks to bring down an enemy airship.) I did have breaks from Orbrils over the years, but would often come back to him, which allowed Orbril to age over those adventures until he became an elder gnome with thick grey beard, bright red nose and failing eyesight. I had first thought to retire Orbril by getting him hired as the Lecturing in Alchemical Sciences by one of the Empires leading Universities. He was an acknowledged expert in alchemy who in character had written a number of books and treasties on alchemy and geology across the Empire (it was a fun quirk in the game that I’d always have Orbril collecting rocks and other alchemical supplies and noting them in his journal). Later though he resigned from the Univeristy and as a friend of the Fey Queen attempted to retire in her realm amongst the fairies, describing himself as the lusty caliban amongst all the alluring sprites and nymphs. I had thought that was it for Orbril as I went on to other projects and other characters. But I also got to tinkering with the mechanics of how the Gnome race worked in our games, turning them into a eusocial species where clans share a empathetic bond. Elders and in particular the Clan Matriarch tap into this bond to share ‘notions’ that help clans to coordinate there actions and act collectively to create projects that would be too large for indivudual gnomes. In order to play test it we determined that Orbrils homeland had been overrun by Orcs and its Matriarch (Orbrils sister) had died, Orbril had to return to the mundane world and help his clan to find a new home - Orbrils last adventure was to lead a crew of gnomes with whom he had an empathetic link explore and settle an abandoned complex on an island ‘to the north’. [/QUOTE]
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