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Favorite Rogue/Bard sourcebook?
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<blockquote data-quote="The Sigil" data-source="post: 373603" data-attributes="member: 2013"><p>Nice to see my humble offering, The Enchiridion of Mystic Music, get a little mention. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as rogues go, the pickings ARE pretty slim. You basically have Song & Silence and the Quint. Rogue. And in my opinion (only), neither are that great - there isn't much other than "nifty equipment" in either.</p><p></p><p>For bards, there is only a little more out there - you get a few ideas for new abilities in the Bard's Companion, Spells & Spellcraft, and Path of Magic. But each of these only provides you with half a dozen to a dozen pages. (Of course, books like Magic of Faerun and Spells & Magic offer more bardic spells, too, but I suspect that's not what you're looking for). FWIW, let me add a ringing endorsement to the Bard's Companion - it's free, so you can certainly afford it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Pick it up immediately. The other two books may or may not entice you to shell out $25. In my experience, that leaves only two books that offer big changes/options for a bard - Monte's variant Bard in the Book of Eldritch Might II, and the options introduced in the Enchiridion of Mystic Music.</p><p></p><p>The BoEM2 is good at what it does - redefining the class and rolling some of the musical abilities into "spellsongs." It is a nifty mechanic but has two problems - first of all, you can't really apply it to existing characters without a lot of work converting the character and secondly, the line between bardic music and spellcasting gets blurred to some degree. This is not necessarily a bad thing, but it does kind of convert the bard into an "alternate arcane spellcaster."</p><p></p><p>The EoMM is good at what it does - expanding the options availabe to bards through their musical ability. Instead of six abilities a bard can use over his lifetime, it provides options for a total of eighty-four; four abilities at each Rank of Perform admittely, some are a bit redundant, being powered-up versions of previously granted abilities - but no worse than Summon Monster I, Summon Monster II, etc). Basically this is a book devoted entirely to expanding what a bard can do with his music ability - the one ability no other class has. Instead of limiting the ability to a few charm/enchantment/mind-affecting effects, it adds the option of doing things like summoning allies with song, passing knowledge on to allies, enhancing items, inflicting sonic damage, and even causing small earthquakes (don't worry - you need over 20 Ranks in Perform to pull this one off). If you're looking to take this route, I can't think of a better supplement. If you're not looking to take this route, it's probably not for you. the entire supplement revolves around the question "what ELSE could a bard do with his music?" It was also built to be super-easy to "plug-and-play" - it plugs right into the system, requiring no "remodeling" of existing characters, and you can use as much or as little as you want... it is extremely modular... you could use as little as one music ability with no need to add anything else from the book... though of course I hope you want to add more of what's in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One other thing - the EoMM is 99% OGC (the other 1% is my name, e-mail, and company name) so you can re-use it anywhere you want. Monte's Bard is also OGC - but the spellsongs are not designated as such. That makes it slightly more difficult to re-use (though I can't imagine Monte would deny permission for you to use them if you ask).</p><p></p><p>If you want more details/info on the EoMM, I'd be happy to provide it.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 373603, member: 2013"] Nice to see my humble offering, The Enchiridion of Mystic Music, get a little mention. :) As far as rogues go, the pickings ARE pretty slim. You basically have Song & Silence and the Quint. Rogue. And in my opinion (only), neither are that great - there isn't much other than "nifty equipment" in either. For bards, there is only a little more out there - you get a few ideas for new abilities in the Bard's Companion, Spells & Spellcraft, and Path of Magic. But each of these only provides you with half a dozen to a dozen pages. (Of course, books like Magic of Faerun and Spells & Magic offer more bardic spells, too, but I suspect that's not what you're looking for). FWIW, let me add a ringing endorsement to the Bard's Companion - it's free, so you can certainly afford it! ;) Pick it up immediately. The other two books may or may not entice you to shell out $25. In my experience, that leaves only two books that offer big changes/options for a bard - Monte's variant Bard in the Book of Eldritch Might II, and the options introduced in the Enchiridion of Mystic Music. The BoEM2 is good at what it does - redefining the class and rolling some of the musical abilities into "spellsongs." It is a nifty mechanic but has two problems - first of all, you can't really apply it to existing characters without a lot of work converting the character and secondly, the line between bardic music and spellcasting gets blurred to some degree. This is not necessarily a bad thing, but it does kind of convert the bard into an "alternate arcane spellcaster." The EoMM is good at what it does - expanding the options availabe to bards through their musical ability. Instead of six abilities a bard can use over his lifetime, it provides options for a total of eighty-four; four abilities at each Rank of Perform admittely, some are a bit redundant, being powered-up versions of previously granted abilities - but no worse than Summon Monster I, Summon Monster II, etc). Basically this is a book devoted entirely to expanding what a bard can do with his music ability - the one ability no other class has. Instead of limiting the ability to a few charm/enchantment/mind-affecting effects, it adds the option of doing things like summoning allies with song, passing knowledge on to allies, enhancing items, inflicting sonic damage, and even causing small earthquakes (don't worry - you need over 20 Ranks in Perform to pull this one off). If you're looking to take this route, I can't think of a better supplement. If you're not looking to take this route, it's probably not for you. the entire supplement revolves around the question "what ELSE could a bard do with his music?" It was also built to be super-easy to "plug-and-play" - it plugs right into the system, requiring no "remodeling" of existing characters, and you can use as much or as little as you want... it is extremely modular... you could use as little as one music ability with no need to add anything else from the book... though of course I hope you want to add more of what's in there. ;) One other thing - the EoMM is 99% OGC (the other 1% is my name, e-mail, and company name) so you can re-use it anywhere you want. Monte's Bard is also OGC - but the spellsongs are not designated as such. That makes it slightly more difficult to re-use (though I can't imagine Monte would deny permission for you to use them if you ask). If you want more details/info on the EoMM, I'd be happy to provide it. --The Sigil [/QUOTE]
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