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Favorite RPG assistant software?
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<blockquote data-quote="schporto" data-source="post: 1047596" data-attributes="member: 5967"><p>Note this is meant as a semi snide but truthful post - not actually mean.</p><p></p><p>The best tools I've found for a laptop are pretty simple. </p><p>Excel - had a nice setup of everybody's ac, to hit bonus, ranged attack, current hp. Cut paste rows into initiative order and away you go. Somewhere I have even found a bunch of nice spreadsheet generators. Can't remember and can't look em up - they're at work.</p><p>Sound player - Found a few places online that had some nice sounds that I'd use periodically durring the game. Just had the explorer open and double click to run the sound. Worked well. Provided a little something extra.</p><p>PCGen - But in a limited way. I'd use it to double check my work. Or if I needed to generate a high level custom npc.</p><p>Perl - Ok, I'm a programmer so I wrote a few cheesy things myself to reduce the grunt work of some stuff. A random treasure generator - type in CR and poof there's your treasure. I think I had a few other things like that. It was useful for when repetitive table lookups. </p><p>Most of the other tools I've tried didn't do what they tried to do well enough. For me at least. Mapping programs were nowhere near as powerful as pencil and paper. Initiative cards or excel were far more useful then any of the other things. Too many programs tried to be too extensive I thought.</p><p>Well those are just my opinions.</p><p>-cpd</p></blockquote><p></p>
[QUOTE="schporto, post: 1047596, member: 5967"] Note this is meant as a semi snide but truthful post - not actually mean. The best tools I've found for a laptop are pretty simple. Excel - had a nice setup of everybody's ac, to hit bonus, ranged attack, current hp. Cut paste rows into initiative order and away you go. Somewhere I have even found a bunch of nice spreadsheet generators. Can't remember and can't look em up - they're at work. Sound player - Found a few places online that had some nice sounds that I'd use periodically durring the game. Just had the explorer open and double click to run the sound. Worked well. Provided a little something extra. PCGen - But in a limited way. I'd use it to double check my work. Or if I needed to generate a high level custom npc. Perl - Ok, I'm a programmer so I wrote a few cheesy things myself to reduce the grunt work of some stuff. A random treasure generator - type in CR and poof there's your treasure. I think I had a few other things like that. It was useful for when repetitive table lookups. Most of the other tools I've tried didn't do what they tried to do well enough. For me at least. Mapping programs were nowhere near as powerful as pencil and paper. Initiative cards or excel were far more useful then any of the other things. Too many programs tried to be too extensive I thought. Well those are just my opinions. -cpd [/QUOTE]
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