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<blockquote data-quote="jdrakeh" data-source="post: 8398797" data-attributes="member: 13892"><p><strong>Western:</strong> Boot Hill 3rd edition. I like it because it's simple and straightforward. The rules get out of the way when running the game, and I very much appreciate that these days. Especially for something that feels like it should be simple, like Old West roleplay.</p><p></p><p><strong>Space:</strong> Currently, Mothership. It's space<em> horror</em> and specifically designed to facilitate that genre/mode of play. It's very, very, good and the only game I've seen that does it better is the new Alien RPG (that said, Mothership has better support in terms of available supplements).</p><p></p><p><strong>Post Apocalyptic/Futuristic:</strong> The Morrow Project 4e. It's very much <em>not</em> what the two game previously listed are in terms of crunchiness, but I'm willing to live with that in exchange for what I find to be one of the most compelling and original near future post-apoc settings.</p><p></p><p><strong>Spy/Modern:</strong> Fate Accelerated Edition. Simple, concise, and <em>really</em> flexible. I don't really consider "Modern" to be a genre, so much as a time period, so I want a system that can accommodate any modern period drama. FAE is it. By that same metric, it can model pretty much any kind of espionage epic, from campy Roger Moore-Era Bond films to serious espionage films like Munich.</p><p></p><p><strong>Super Hero:</strong> Champions FRED. Like The Morrow Project, it's the polar opposite of the other games on my list in terms of crunch, but I have yet to find another system than can easily model such a wide array of supers settings (and characters) right out of the core book. It's an amazingly complete system and good for running anything from four color supers to gritty iron age supers.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 8398797, member: 13892"] [B]Western:[/B] Boot Hill 3rd edition. I like it because it's simple and straightforward. The rules get out of the way when running the game, and I very much appreciate that these days. Especially for something that feels like it should be simple, like Old West roleplay. [B]Space:[/B] Currently, Mothership. It's space[I] horror[/I] and specifically designed to facilitate that genre/mode of play. It's very, very, good and the only game I've seen that does it better is the new Alien RPG (that said, Mothership has better support in terms of available supplements). [B]Post Apocalyptic/Futuristic:[/B] The Morrow Project 4e. It's very much [I]not[/I] what the two game previously listed are in terms of crunchiness, but I'm willing to live with that in exchange for what I find to be one of the most compelling and original near future post-apoc settings. [B]Spy/Modern:[/B] Fate Accelerated Edition. Simple, concise, and [I]really[/I] flexible. I don't really consider "Modern" to be a genre, so much as a time period, so I want a system that can accommodate any modern period drama. FAE is it. By that same metric, it can model pretty much any kind of espionage epic, from campy Roger Moore-Era Bond films to serious espionage films like Munich. [B]Super Hero:[/B] Champions FRED. Like The Morrow Project, it's the polar opposite of the other games on my list in terms of crunch, but I have yet to find another system than can easily model such a wide array of supers settings (and characters) right out of the core book. It's an amazingly complete system and good for running anything from four color supers to gritty iron age supers. [/QUOTE]
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