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Favorite Sci-Fi system/setting?
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<blockquote data-quote="Darrin Drader" data-source="post: 4164922" data-attributes="member: 7394"><p>Nope. I don't own a copy of any of the versions of Traveller and I've never looked at any of the books. My strongest personal influences are Star Wars, Babylon 5, and Star and Frontiers with maybe a touch of that old classic cartoon Starblazers.</p><p></p><p>The ship system is a conversion of the D20 Future system with some optional rules added to make it more realistic, such as maneuverability and acceleration. Other tweaks were made to make the system more playable. The playtests went pretty smooth, considering that ship-to-ship combat is often a pain to run with most systems.</p><p></p><p>We covered the basics in terms of starships, but we are planning a book specifically devoted to more ships later on. The same is true for equipment and we're currently deciding whether we should combine that with the ships book or make it stand alone.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4164922, member: 7394"] Nope. I don't own a copy of any of the versions of Traveller and I've never looked at any of the books. My strongest personal influences are Star Wars, Babylon 5, and Star and Frontiers with maybe a touch of that old classic cartoon Starblazers. The ship system is a conversion of the D20 Future system with some optional rules added to make it more realistic, such as maneuverability and acceleration. Other tweaks were made to make the system more playable. The playtests went pretty smooth, considering that ship-to-ship combat is often a pain to run with most systems. We covered the basics in terms of starships, but we are planning a book specifically devoted to more ships later on. The same is true for equipment and we're currently deciding whether we should combine that with the ships book or make it stand alone. [/QUOTE]
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