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Favorite Sci-Fi system/setting?
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<blockquote data-quote="jdrakeh" data-source="post: 4165359" data-attributes="member: 13892"><p>For me, it's currently a tie between Hunter Planet and Manhunter (not of the Rifts variety). </p><p></p><p>Hunter Planet is a very 'old school' first generation sci-fi RPG (despite its publication date) that is <em>very</em> system light and chock full of weird humor that revolves around aliens coming to Dirt (Earth) to hunt humans on safari. [Edit: To clarify, the humor is pretty dark.]</p><p></p><p>Manhunter is a second generation RPG that is rather rules-heavy and arguably unremarkable. . . except for its premise (bounty hunters in space, which was unique at the time) and ship creation rules (a truly awesome set of abstract rules for ship creation). </p><p></p><p>Star Munchkin bears some mention, too, as its remarkably simple approach to streamlining d20 is currently my preferred method of playing d20-ish games.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4165359, member: 13892"] For me, it's currently a tie between Hunter Planet and Manhunter (not of the Rifts variety). Hunter Planet is a very 'old school' first generation sci-fi RPG (despite its publication date) that is [i]very[/i] system light and chock full of weird humor that revolves around aliens coming to Dirt (Earth) to hunt humans on safari. [Edit: To clarify, the humor is pretty dark.] Manhunter is a second generation RPG that is rather rules-heavy and arguably unremarkable. . . except for its premise (bounty hunters in space, which was unique at the time) and ship creation rules (a truly awesome set of abstract rules for ship creation). Star Munchkin bears some mention, too, as its remarkably simple approach to streamlining d20 is currently my preferred method of playing d20-ish games. [/QUOTE]
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