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Favorite Setting of All Time?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 252042" data-attributes="member: 4601"><p>So, Planescape is in the lead... that's suprising. Then again, the reason WotC canceled the line had nothing to do with not selling enough game supplements... I think it had everything to do with the fact that they just couldn't squeeze a good novel line out of it. When Realms and Dragonlance novels sell like hotcakes, the sales figures for PS novels just didn't cut it. Same goes for Birthright, Ravenloft, Dark Sun...</p><p></p><p>Interesting Mystara discussion- the only Mystara product I've ever owned (not including the D&D Rules Cyclopedia) was Champions of Mystara, and I must say that I wish I hadn't sold my copy- the Airship rules were fantastic.</p><p></p><p>Other great non-D&D settings (that would be fantastic d20 games):</p><p>Earthdawn- I hated the game system. I loved the world and the concepts. Give me an Earthdawn d20, and I'll be a happy camper.</p><p></p><p>Middle-Earth- What can I say- I'm disappointed that the new ME RPG is going to be Coda instead of d20. I also wish I could get my hands on some of the old books so I could have some details for working on a campaign of my own set in this greatest of worlds.</p><p></p><p>Magic: The Gathering- Here's an idea for you- an RPG in which you play uber-powerful planeswalking spellcasters battling for control of entire worlds. Sound like fun? I know it does... After reading the Urza novels (or, as they called them for some reason, the Artifacts cycle), I've wanted to run a game in this setting. Unfortunately, building it into a game setting using only the novels and flavor text on the cards is a bit too much work for one man.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 252042, member: 4601"] So, Planescape is in the lead... that's suprising. Then again, the reason WotC canceled the line had nothing to do with not selling enough game supplements... I think it had everything to do with the fact that they just couldn't squeeze a good novel line out of it. When Realms and Dragonlance novels sell like hotcakes, the sales figures for PS novels just didn't cut it. Same goes for Birthright, Ravenloft, Dark Sun... Interesting Mystara discussion- the only Mystara product I've ever owned (not including the D&D Rules Cyclopedia) was Champions of Mystara, and I must say that I wish I hadn't sold my copy- the Airship rules were fantastic. Other great non-D&D settings (that would be fantastic d20 games): Earthdawn- I hated the game system. I loved the world and the concepts. Give me an Earthdawn d20, and I'll be a happy camper. Middle-Earth- What can I say- I'm disappointed that the new ME RPG is going to be Coda instead of d20. I also wish I could get my hands on some of the old books so I could have some details for working on a campaign of my own set in this greatest of worlds. Magic: The Gathering- Here's an idea for you- an RPG in which you play uber-powerful planeswalking spellcasters battling for control of entire worlds. Sound like fun? I know it does... After reading the Urza novels (or, as they called them for some reason, the Artifacts cycle), I've wanted to run a game in this setting. Unfortunately, building it into a game setting using only the novels and flavor text on the cards is a bit too much work for one man. [/QUOTE]
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