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Favorite Setting of All Time?
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<blockquote data-quote="Outlaw" data-source="post: 256938" data-attributes="member: 5907"><p><strong>Re: Favorite Settings</strong></p><p></p><p> </p><p></p><p>So, let me get this straight. You've never read it, only thumbed through it, but you know that it's generic and you could replicate it if need be.</p><p></p><p>The quality of the Kingdoms of Kalamar is based on two things, it's flexibility and it's intelligence. KoK isn't a world to praise and exalt the power gamer. It can be, however, if the DM wishes it to be. It can be molded to what a DM needs and wants without binding the DM to a particular style of play.</p><p></p><p>Take the high magic out of Forgotten Realms and watch that campaign world die as all the power gamers flock to whatever setting fills the void.</p><p></p><p>The intelligence of the KoK setting is surpassed by none of the campaigns presently available in mass market. I've been designing my own worlds for years but never have I taken the time or given the research of geography, antrhopology or sociology to create such a multi-faceted, complex world. The topography and meteorology of the world fits as a global dynamic rather than just from kingdom to kingdom and the political views, aspirations and dealings has created a world to game in, not just a bunch of regions that change the flavor of the game as soon as you cross the border.</p><p></p><p>I believe many people could make a campaign setting like the Kingdoms of Kalamar. It would just take a lot more work, dedication and passion then most people are willing to afford for such results. I'm glad David Kenzer was one of those people.</p></blockquote><p></p>
[QUOTE="Outlaw, post: 256938, member: 5907"] [b]Re: Favorite Settings[/b] So, let me get this straight. You've never read it, only thumbed through it, but you know that it's generic and you could replicate it if need be. The quality of the Kingdoms of Kalamar is based on two things, it's flexibility and it's intelligence. KoK isn't a world to praise and exalt the power gamer. It can be, however, if the DM wishes it to be. It can be molded to what a DM needs and wants without binding the DM to a particular style of play. Take the high magic out of Forgotten Realms and watch that campaign world die as all the power gamers flock to whatever setting fills the void. The intelligence of the KoK setting is surpassed by none of the campaigns presently available in mass market. I've been designing my own worlds for years but never have I taken the time or given the research of geography, antrhopology or sociology to create such a multi-faceted, complex world. The topography and meteorology of the world fits as a global dynamic rather than just from kingdom to kingdom and the political views, aspirations and dealings has created a world to game in, not just a bunch of regions that change the flavor of the game as soon as you cross the border. I believe many people could make a campaign setting like the Kingdoms of Kalamar. It would just take a lot more work, dedication and passion then most people are willing to afford for such results. I'm glad David Kenzer was one of those people. [/QUOTE]
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