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Favorite Storyteller system?
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<blockquote data-quote="Zappo" data-source="post: 894872" data-attributes="member: 633"><p>Let's make a precisation. The <em>storyteller system</em> is the mechanical system which is common to <em>all</em> of the games set in the World of Darkness. I don't like the storyteller system for a variety of reasons. It uses too many dice; it has a quirky statistical model; it doesn't provide enough differentiation in skill levels (ie, skills mostly just go from 1 to 5 so you only have 5 possible levels); and the actual effectiveness of skill and attributes don't even closely match the flavor associated to them. Thinking about it, it's so bad that maybe it was done so on purpose to discourage players from relying too much on mechanics.</p><p></p><p>Among the <em>settings</em>, I dislike Vampire 'cause I don't like goth, but I like Mage. Again, the mechanics for magick in Mage are wonky, extremely confused, and as a result the GM has to pull out rulings constantly. This makes it very tough to maintain even a modicum of balance and consistancy. Still, the setting and feeling is great. As for the rest of the games, I haven't played them enough to judge.</p></blockquote><p></p>
[QUOTE="Zappo, post: 894872, member: 633"] Let's make a precisation. The [i]storyteller system[/i] is the mechanical system which is common to [i]all[/i] of the games set in the World of Darkness. I don't like the storyteller system for a variety of reasons. It uses too many dice; it has a quirky statistical model; it doesn't provide enough differentiation in skill levels (ie, skills mostly just go from 1 to 5 so you only have 5 possible levels); and the actual effectiveness of skill and attributes don't even closely match the flavor associated to them. Thinking about it, it's so bad that maybe it was done so on purpose to discourage players from relying too much on mechanics. Among the [i]settings[/i], I dislike Vampire 'cause I don't like goth, but I like Mage. Again, the mechanics for magick in Mage are wonky, extremely confused, and as a result the GM has to pull out rulings constantly. This makes it very tough to maintain even a modicum of balance and consistancy. Still, the setting and feeling is great. As for the rest of the games, I haven't played them enough to judge. [/QUOTE]
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