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<blockquote data-quote="Blue" data-source="post: 9456011" data-attributes="member: 20564"><p>My current favorite is Masks: A New Generation. I played decades of Champions (now Hero System) when I was younger (and had a lot more time), which is basically a superpower physics simulation. Masks is the exact opposite, and cares more about who the heroes will become and all the rivalry, drama and such that makes them so than exactly how far their punch knocks someone back. It's laser focused on teen superteams, and I'm okay with that.</p><p></p><p>EDIT: I'm come to realize that just like magic that "this spells does XdY fire damage in a X' cone" isn't magical nor fantastical, reducing superpowers to the same isn't either. If the system can't handle, "well, I'm going to try to use my plasma powers to superheat the air and lift Doc Hurricane's twister going towards the school bus so it never comes down enough to touch them" then it's not, well, what I want to play.</p><p></p><p>Marvel Heroic Roleplay (the Margaret Weis Productions, not the current Marvel offering), based on Cortex Plus I liked a lot. Now that Cortex Prime is out it could be updated to be even better. Want that Spidey will throw jibes at a villain until the villain lashes out, at which point Spidey had positioned himself in front of another villain and dodges so it hits them? Mechanically easily, since there's a lot of narrative in the system for describing how you are using what you do. Want some heroes better on their own, others buddied up, and others with a team? Want Hawkeye and Thor to be on an adventure together and their power difference doesn't mean Thor steals the spotlight? Got it all.</p></blockquote><p></p>
[QUOTE="Blue, post: 9456011, member: 20564"] My current favorite is Masks: A New Generation. I played decades of Champions (now Hero System) when I was younger (and had a lot more time), which is basically a superpower physics simulation. Masks is the exact opposite, and cares more about who the heroes will become and all the rivalry, drama and such that makes them so than exactly how far their punch knocks someone back. It's laser focused on teen superteams, and I'm okay with that. EDIT: I'm come to realize that just like magic that "this spells does XdY fire damage in a X' cone" isn't magical nor fantastical, reducing superpowers to the same isn't either. If the system can't handle, "well, I'm going to try to use my plasma powers to superheat the air and lift Doc Hurricane's twister going towards the school bus so it never comes down enough to touch them" then it's not, well, what I want to play. Marvel Heroic Roleplay (the Margaret Weis Productions, not the current Marvel offering), based on Cortex Plus I liked a lot. Now that Cortex Prime is out it could be updated to be even better. Want that Spidey will throw jibes at a villain until the villain lashes out, at which point Spidey had positioned himself in front of another villain and dodges so it hits them? Mechanically easily, since there's a lot of narrative in the system for describing how you are using what you do. Want some heroes better on their own, others buddied up, and others with a team? Want Hawkeye and Thor to be on an adventure together and their power difference doesn't mean Thor steals the spotlight? Got it all. [/QUOTE]
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