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<blockquote data-quote="Wofano Wotanto" data-source="post: 9456029" data-attributes="member: 7044704"><p>Sentinel Comics unless I want to play a campaign that's going to run more than ~50 sessions, at which point character progression is way too fast and needs tweaking that we haven't worked out with five groups and 30-odd people trying since about 2023. Great system, but short legs for an RPG. Then again, not really sure I want long supers games any more, so maybe its irrelevant.</p><p></p><p>Masks: Next Generation if I want to play coming-of-age hero stories. Zero interest in it otherwise. And with my usual circle of players, we're more likely to run games set in the 70s, 80s or 90s than the modern day, ie the decades when most of us were actually coming of age.</p><p></p><p>Other than that there's nothing left that I'd want to play more than a few sessions of a year and that mostly for nostalgia's sake, and I've played almost everything out there as far as supers RPGs go.</p><p></p><p>To answer your specifics:</p><p></p><p>Bought Masks when it was brand new, so what, 2016-ish? SCRPG was early 2021 since I didn't back the Kickstarter - and I probably wouldn't be playing it (or ever buying anything from GTG again) if I had, so that's for the best. I favor both for having very strong (but quite different) approaches to narrative play, as well as due to liking the Cortex engine that the SCRPG is descended from. I don't have generally have "favorite" characters and am content to enjoy whoever I'm currently running, although I do have a weakness for playing light-hearted stretchy heroes owing to the obvious need to offset the pernicious influence of Reed Richards at every turn. Victor von Doom's hatred for his old roommate is pallid candleflame compared to the raging supernova of my own loathing for the creep.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9456029, member: 7044704"] Sentinel Comics unless I want to play a campaign that's going to run more than ~50 sessions, at which point character progression is way too fast and needs tweaking that we haven't worked out with five groups and 30-odd people trying since about 2023. Great system, but short legs for an RPG. Then again, not really sure I want long supers games any more, so maybe its irrelevant. Masks: Next Generation if I want to play coming-of-age hero stories. Zero interest in it otherwise. And with my usual circle of players, we're more likely to run games set in the 70s, 80s or 90s than the modern day, ie the decades when most of us were actually coming of age. Other than that there's nothing left that I'd want to play more than a few sessions of a year and that mostly for nostalgia's sake, and I've played almost everything out there as far as supers RPGs go. To answer your specifics: Bought Masks when it was brand new, so what, 2016-ish? SCRPG was early 2021 since I didn't back the Kickstarter - and I probably wouldn't be playing it (or ever buying anything from GTG again) if I had, so that's for the best. I favor both for having very strong (but quite different) approaches to narrative play, as well as due to liking the Cortex engine that the SCRPG is descended from. I don't have generally have "favorite" characters and am content to enjoy whoever I'm currently running, although I do have a weakness for playing light-hearted stretchy heroes owing to the obvious need to offset the pernicious influence of Reed Richards at every turn. Victor von Doom's hatred for his old roommate is pallid candleflame compared to the raging supernova of my own loathing for the creep. [/QUOTE]
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