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<blockquote data-quote="Thomas Shey" data-source="post: 9537819" data-attributes="member: 7026617"><p>That's why a lot of serious point-build games tend to have secondary limitation systems in addition to just the points. A point build system, in the end, only does one thing with authority: it says that two players can end up with exactly the same capability of character if their character concept is the same (random gen systems can't even say it in that situation). Most well designed ones can say that if you pay attention you can also construct a character who will have the level of capability your concept demands. But the points by themselves can't make characters balanced, because even if they're split into subcategories (and there are good reasons both to do and not to do that depending on one's design ethos) there are always going to be things that are more or less efficient ways to get to where you want to go. Sometimes this doesn't matter, sometimes it does, but having things that define limitations (and sometimes just as important, expectations) in where you end up in certain areas makes the kind of problems you describe far less likely to occur.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9537819, member: 7026617"] That's why a lot of serious point-build games tend to have secondary limitation systems in addition to just the points. A point build system, in the end, only does one thing with authority: it says that two players can end up with exactly the same capability of character if their character concept is the same (random gen systems can't even say it in that situation). Most well designed ones can say that if you pay attention you can also construct a character who will have the level of capability your concept demands. But the points by themselves can't make characters balanced, because even if they're split into subcategories (and there are good reasons both to do and not to do that depending on one's design ethos) there are always going to be things that are more or less efficient ways to get to where you want to go. Sometimes this doesn't matter, sometimes it does, but having things that define limitations (and sometimes just as important, expectations) in where you end up in certain areas makes the kind of problems you describe far less likely to occur. [/QUOTE]
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