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<blockquote data-quote="Under_a_bridge" data-source="post: 9538724" data-attributes="member: 7048513"><p>I'm surprised no one has mentioned Aberrant 2nd edition. </p><p></p><p>Masks is a very good game but it is fundamentally focused on the sidekick/young hero/legacy Inheritor comic story.</p><p></p><p>Steve Kenson who wrote on M&M, also wrote on Aberrant. There's a lot of similar DNA in terms of power building but to my mind in a far less crunchy way than M&M does things.</p><p></p><p><a href="https://www.drivethrurpg.com/product/333991/Trinity-Continuum-Aberrant?affiliate_id=3701318" target="_blank">Trinity Continuum Aberrant (Aberrant 2e)</a></p><p></p><p>The games premise is what would superheroes be like in the real world. It's like a mix of Invincible, the Boys, and X-Men.</p><p></p><p>What I like about it is that it gives you rules for things that most superhero games just hand wave. There's mechanics that radically change the tone of the game depending on if you want a four color golden age story or an ultraviolet deconstruction. There's mechanics for things like collateral damage, superhero celebrity, changing the world with technological innovation. </p><p></p><p>It has a good mix of simple narrative tools and complexity without overwhelming lists of powers and has a very good stand alone setting. If you played the original white-wolf 1990s version this is more of a cinematic post marvel cinematic universe take on the setting (not as edgy and doom and gloom), expanding on play options, and keeping what makes the game unique.</p></blockquote><p></p>
[QUOTE="Under_a_bridge, post: 9538724, member: 7048513"] I'm surprised no one has mentioned Aberrant 2nd edition. Masks is a very good game but it is fundamentally focused on the sidekick/young hero/legacy Inheritor comic story. Steve Kenson who wrote on M&M, also wrote on Aberrant. There's a lot of similar DNA in terms of power building but to my mind in a far less crunchy way than M&M does things. [URL="https://www.drivethrurpg.com/product/333991/Trinity-Continuum-Aberrant?affiliate_id=3701318"]Trinity Continuum Aberrant (Aberrant 2e)[/URL] The games premise is what would superheroes be like in the real world. It's like a mix of Invincible, the Boys, and X-Men. What I like about it is that it gives you rules for things that most superhero games just hand wave. There's mechanics that radically change the tone of the game depending on if you want a four color golden age story or an ultraviolet deconstruction. There's mechanics for things like collateral damage, superhero celebrity, changing the world with technological innovation. It has a good mix of simple narrative tools and complexity without overwhelming lists of powers and has a very good stand alone setting. If you played the original white-wolf 1990s version this is more of a cinematic post marvel cinematic universe take on the setting (not as edgy and doom and gloom), expanding on play options, and keeping what makes the game unique. [/QUOTE]
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