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<blockquote data-quote="billd91" data-source="post: 7621783" data-attributes="member: 3400"><p>2e</p><p>- Kits - yeah, I know, many were unevenly designed, but I submit the idea was still a good one and Al-Qadim put them to fabulous use</p><p>- much needed boost to dragon power</p><p>- thief abilities being personally adjustable</p><p>- specialty priests</p><p>- wizard school specialization</p><p></p><p>3e</p><p>- Ability score damage. I really liked having an alternative track other than hit points. It made updating A4 - Dungeons of the Slave Lords a breeze. Why couldn't PCs cast anything but lowest level spells? Drug-induced casting ability damage! Poisons too deadly/too weak in previous editions - damage the stats! </p><p>- unifying ability score bonus progression</p><p>- sneak attack not being as conditional as backstab</p><p>- ability score increases via level-up</p><p>- spontaneous healing spells</p><p>- decoupling ability score hard requirements from classes</p><p>- positive benefits to playing human compared to demi-humans rather than level limits hampering demi-humans</p><p></p><p>PF </p><p>- modification of 3e's negative levels that no longer attacked actual character levels. Level draining could still be broadly dangerous without being as metagamey as level loss.</p><p>- barbarian rage measured in rounds</p><p>- major boosts to ranger's favored enemy/favored terrain powers</p><p>- major boost to utility of paladin's smite</p><p>- important reforms to wildshaping</p><p>- half elves and half orcs having the same stat bonuses as humans</p><p></p><p>5e </p><p>- The simplicity of Advantage/Disadvantage.</p><p>- reeling in the number explosion and boosting utility of weaker monsters with bounded accuracy</p><p>- simplified action economy</p><p>- bonus actions</p><p>- more flexible use of prepped spells in spell slots</p><p></p><p>I can probably come up with more...</p></blockquote><p></p>
[QUOTE="billd91, post: 7621783, member: 3400"] 2e - Kits - yeah, I know, many were unevenly designed, but I submit the idea was still a good one and Al-Qadim put them to fabulous use - much needed boost to dragon power - thief abilities being personally adjustable - specialty priests - wizard school specialization 3e - Ability score damage. I really liked having an alternative track other than hit points. It made updating A4 - Dungeons of the Slave Lords a breeze. Why couldn't PCs cast anything but lowest level spells? Drug-induced casting ability damage! Poisons too deadly/too weak in previous editions - damage the stats! - unifying ability score bonus progression - sneak attack not being as conditional as backstab - ability score increases via level-up - spontaneous healing spells - decoupling ability score hard requirements from classes - positive benefits to playing human compared to demi-humans rather than level limits hampering demi-humans PF - modification of 3e's negative levels that no longer attacked actual character levels. Level draining could still be broadly dangerous without being as metagamey as level loss. - barbarian rage measured in rounds - major boosts to ranger's favored enemy/favored terrain powers - major boost to utility of paladin's smite - important reforms to wildshaping - half elves and half orcs having the same stat bonuses as humans 5e - The simplicity of Advantage/Disadvantage. - reeling in the number explosion and boosting utility of weaker monsters with bounded accuracy - simplified action economy - bonus actions - more flexible use of prepped spells in spell slots I can probably come up with more... [/QUOTE]
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