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Favorite things about your favorite edition: MECHANICS/RULES ONLY
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<blockquote data-quote="Tony Vargas" data-source="post: 7621963" data-attributes="member: 996"><p>Wait? Edition/s/? plural! Cool.</p><p></p><p>1e: Weapon v Armor type adjustments! Subdual damage. Attack & Save Matrixes (they were complex, but not complicated, and the save matrixes gave good results that preserved higher level characters, the 'heroes' of the story, in a world of SoDs). The Druid class. The Fighter's 1 attack/level vs less-than-1-HD monsters mechanic. Monsters using different rules & stat blocks from PCs. Spells listed by class, then level, only then alphabetically.</p><p></p><p>3e: Multiclassing. Prestige Classes. NPC Classes. The Fighter. The Sorcerer. Feats. Esp: Great Cleave, Spring Attack, WWA, and Combat Expertise. Combat Maneuvers. AoOs. Threat range/crit-x. BAB. Unified exp progression. Wealth/level guidelines. Swarms. 'Re-skinning' the appearance of the PC & his gear explicitly in the hands of the player.</p><p></p><p>4e: AEDU. Source & Role. Martial Powers. Arcane Powers. Powers listed by class, then level, and only then alphabetically. Re-skinning said powers explicitly in the hands of the player. Racial Powers. The Warlord, Fighter, Rogue, Wizard, Artificer, Shaman, and even Ardent classes, and the Skald, Berserker, and Elemental Sorcerer sub-classes - OK, and the Witch sub-class. Monsters using different rules & stat blocks from PCs. Monster Roles & Secondary roles (yes, that includes minions). Encounter guidelines. MM3 on a business card. Swarms. Companion characters. Skills. Skill Challenges, Esp XP for Skill Challenges equivalent to combat encounters. Group Checks. Unified exp progression. The 1/2 bonus. Wealth/level guidelines. Healing Surges. Bloodied & keywords, in general. Combat Advantage. OAs. Mark mechanics. Max + dice crits. Weapon qualities. FORT/REF/WILL as defenses. Saves and Sustain actions as duration mechanisms. Themes. Epic Destinies. Healing Surges. Milestones. Action Points. Item Daily Uses...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7621963, member: 996"] Wait? Edition/s/? plural! Cool. 1e: Weapon v Armor type adjustments! Subdual damage. Attack & Save Matrixes (they were complex, but not complicated, and the save matrixes gave good results that preserved higher level characters, the 'heroes' of the story, in a world of SoDs). The Druid class. The Fighter's 1 attack/level vs less-than-1-HD monsters mechanic. Monsters using different rules & stat blocks from PCs. Spells listed by class, then level, only then alphabetically. 3e: Multiclassing. Prestige Classes. NPC Classes. The Fighter. The Sorcerer. Feats. Esp: Great Cleave, Spring Attack, WWA, and Combat Expertise. Combat Maneuvers. AoOs. Threat range/crit-x. BAB. Unified exp progression. Wealth/level guidelines. Swarms. 'Re-skinning' the appearance of the PC & his gear explicitly in the hands of the player. 4e: AEDU. Source & Role. Martial Powers. Arcane Powers. Powers listed by class, then level, and only then alphabetically. Re-skinning said powers explicitly in the hands of the player. Racial Powers. The Warlord, Fighter, Rogue, Wizard, Artificer, Shaman, and even Ardent classes, and the Skald, Berserker, and Elemental Sorcerer sub-classes - OK, and the Witch sub-class. Monsters using different rules & stat blocks from PCs. Monster Roles & Secondary roles (yes, that includes minions). Encounter guidelines. MM3 on a business card. Swarms. Companion characters. Skills. Skill Challenges, Esp XP for Skill Challenges equivalent to combat encounters. Group Checks. Unified exp progression. The 1/2 bonus. Wealth/level guidelines. Healing Surges. Bloodied & keywords, in general. Combat Advantage. OAs. Mark mechanics. Max + dice crits. Weapon qualities. FORT/REF/WILL as defenses. Saves and Sustain actions as duration mechanisms. Themes. Epic Destinies. Healing Surges. Milestones. Action Points. Item Daily Uses... [/QUOTE]
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