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Favorite things about your favorite edition: MECHANICS/RULES ONLY
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<blockquote data-quote="Monayuris" data-source="post: 7622030" data-attributes="member: 6859536"><p>From my favorite editions...</p><p></p><p>B/X:</p><p>Race as Class: simple clear choices at character creation. Minimizes decision points. </p><p>Treasure Types: Different monsters tend to collect different types of treasure.</p><p>Morale / Reactions: makes encounters dynamic and unique</p><p>Saving throws: I find the old style saving throw categories to be so much more evocative. A save vs death ray is WAY cooler than a constitution or Fortitude save (boring!)</p><p></p><p>5E:</p><p>Advantage/disadvantage: eliminates fishing for incremental minor bonuses.</p><p>Bounded Accuracy: keeps bonuses and target numbers reasonable. Systems without tend to just inflate the numbers. No more +36 to attack against AC 44 nonsense.</p><p>Concentration: reins in spell casters and removes over the top stacking of buffs.</p><p>Attunement: avoids Christmas tree. I especially like Items that have interesting things that need to be done to attune. For example the moonblade.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7622030, member: 6859536"] From my favorite editions... B/X: Race as Class: simple clear choices at character creation. Minimizes decision points. Treasure Types: Different monsters tend to collect different types of treasure. Morale / Reactions: makes encounters dynamic and unique Saving throws: I find the old style saving throw categories to be so much more evocative. A save vs death ray is WAY cooler than a constitution or Fortitude save (boring!) 5E: Advantage/disadvantage: eliminates fishing for incremental minor bonuses. Bounded Accuracy: keeps bonuses and target numbers reasonable. Systems without tend to just inflate the numbers. No more +36 to attack against AC 44 nonsense. Concentration: reins in spell casters and removes over the top stacking of buffs. Attunement: avoids Christmas tree. I especially like Items that have interesting things that need to be done to attune. For example the moonblade. [/QUOTE]
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