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<blockquote data-quote="Xaelvaen" data-source="post: 7624400" data-attributes="member: 6681906"><p>2e (My first edition - thus let me take off my nostalgia goggles)</p><p>- The thief skill system; I still miss using a d20 as well as other dice for different aspects of play.</p><p>- The KITS! We designed our own to fit worlds and campaigns and I still have that material from nigh 20 years ago.</p><p>- The Combat and Tactics supplement that let you point-buy make your own class - that was a heap of fun.</p><p>- Weapon and Non-Weapon proficiencies (we bent the rules of this so many times haha)</p><p></p><p>3e</p><p>- Prestige Classes! Loved this concept immensely, and made for some really fun homebrew mania.</p><p>- Weapon threat ranges; a scimitar scoring a critical hit more often than a longsword - super fun.</p><p>- All the fiddly bits - focusing on AC or accuracy or damage, having a clear-cut direction to make your character standout and be superior.</p><p></p><p>PF</p><p>- As above, but with better base classes.</p><p></p><p>4e</p><p>- Something other than Vancian casting.</p><p>- Monster creation - I actually had a blast using that offline monster creation program.</p><p>- The wargame feel. While I don't -always- want to play a wargame in my D&D, when I do - it's my goto system.</p><p>- The Avenger. Just fricken loved that class.</p><p></p><p>5e</p><p>- Bounded Accuracy</p><p>- Monster Creation - I really enjoy squeaking out new mechanics in a Bounded Accuracy system.</p><p>- Subclasses</p><p>- Subclasses (yeah, deserved two spots on the list)</p><p>- Opposed tests for unique combat maneuvers - simple and sweet.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7624400, member: 6681906"] 2e (My first edition - thus let me take off my nostalgia goggles) - The thief skill system; I still miss using a d20 as well as other dice for different aspects of play. - The KITS! We designed our own to fit worlds and campaigns and I still have that material from nigh 20 years ago. - The Combat and Tactics supplement that let you point-buy make your own class - that was a heap of fun. - Weapon and Non-Weapon proficiencies (we bent the rules of this so many times haha) 3e - Prestige Classes! Loved this concept immensely, and made for some really fun homebrew mania. - Weapon threat ranges; a scimitar scoring a critical hit more often than a longsword - super fun. - All the fiddly bits - focusing on AC or accuracy or damage, having a clear-cut direction to make your character standout and be superior. PF - As above, but with better base classes. 4e - Something other than Vancian casting. - Monster creation - I actually had a blast using that offline monster creation program. - The wargame feel. While I don't -always- want to play a wargame in my D&D, when I do - it's my goto system. - The Avenger. Just fricken loved that class. 5e - Bounded Accuracy - Monster Creation - I really enjoy squeaking out new mechanics in a Bounded Accuracy system. - Subclasses - Subclasses (yeah, deserved two spots on the list) - Opposed tests for unique combat maneuvers - simple and sweet. [/QUOTE]
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