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<blockquote data-quote="Weiley31" data-source="post: 8147620" data-attributes="member: 7017196"><p>1E: The Highlander style/Pokemon gym battle version of Druids where the advancement depends on defeating other Druids. Bard is a total mind trip this version and is pretty much the proto-prestige class.</p><p></p><p>2E: World and Lore info plus kits. Bladesinger.</p><p></p><p>3.5: The Warblade, Eberron, and Psionics</p><p></p><p>"3.75" aka Pathfinder: Skill System/skill points don't sting as hard if you put points in Cross Class skills. Unlike how utterly useless it was in 3.0/3.5 to do that.</p><p></p><p>4E: Introduction of the "proper" version of the Warlock and its Patron gimmick. Raven Queen is introduced. As mentioned before, the clear identification of Power Sources. Cantrips: No more FLIPPING CROSSBOW ONLY for a magic user who becomes absolutely useless in battle once they exhaust all their spells.</p><p></p><p>5E: The Advantage/Disadvantage system. Subclasses seems/feels like a modern update of the 2E Kit system. THANKFULLY not an unholy reliance upon Multi-Classing system mastery to have a competent character.(if you liked it, great, more power to ya.) Actually introduces Capstones for classes. Also introduces, in more recent UAs/book, feats that mimic/feel like multi-class lite feats. A better idea really. Revised Ranger. Reskin/Refluff encouragement for 5E allows creative uses of prior edition races/ideas/class titles to be reused for 5E. Cantrips still exist. Proficiency is a great way to allow scaling of various abilities and aspects of your character: which reflects pcs ACTUALLY getting better at doing their stuff. Easy to learn. Got rid of D4 Hit Die for classes.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8147620, member: 7017196"] 1E: The Highlander style/Pokemon gym battle version of Druids where the advancement depends on defeating other Druids. Bard is a total mind trip this version and is pretty much the proto-prestige class. 2E: World and Lore info plus kits. Bladesinger. 3.5: The Warblade, Eberron, and Psionics "3.75" aka Pathfinder: Skill System/skill points don't sting as hard if you put points in Cross Class skills. Unlike how utterly useless it was in 3.0/3.5 to do that. 4E: Introduction of the "proper" version of the Warlock and its Patron gimmick. Raven Queen is introduced. As mentioned before, the clear identification of Power Sources. Cantrips: No more FLIPPING CROSSBOW ONLY for a magic user who becomes absolutely useless in battle once they exhaust all their spells. 5E: The Advantage/Disadvantage system. Subclasses seems/feels like a modern update of the 2E Kit system. THANKFULLY not an unholy reliance upon Multi-Classing system mastery to have a competent character.(if you liked it, great, more power to ya.) Actually introduces Capstones for classes. Also introduces, in more recent UAs/book, feats that mimic/feel like multi-class lite feats. A better idea really. Revised Ranger. Reskin/Refluff encouragement for 5E allows creative uses of prior edition races/ideas/class titles to be reused for 5E. Cantrips still exist. Proficiency is a great way to allow scaling of various abilities and aspects of your character: which reflects pcs ACTUALLY getting better at doing their stuff. Easy to learn. Got rid of D4 Hit Die for classes. [/QUOTE]
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