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<blockquote data-quote="aco175" data-source="post: 7638139" data-attributes="member: 27385"><p>Matt Collville had a good video on YouTude on sandbox games. He liked to take a fe low-level modules from older editions and place them around a few towns in the local area. The PCs are given several options along the way to make their own choices on where to go and what threat to deal with. If the PCs deal with The Keep on the Shadowfell and not another threat, that's great for that one problem, but all the other bad guys are one step closer to completing their plans. And the bad guys get tougher and gain levels themselves. </p><p></p><p>I try to give options and have lots of ideas floating around for the group to explore. I may throw in some other NPC groups that go to deal with some of the threats to eliminate options, or compete with the PCs. There can even be times where the groups need to team up or rescue one another. A good notice board and good NPCs are well worth the time. </p><p></p><p>Also, you only need to be a week or two ahead of the PCs. Once they decide to tackle one objective you have a good idea where they are going and what is there. Some basic notes are only needed when planning the whole region. Look for ways to overlap quests and gad guy plans. Also have some of the bad guys at odds with each other and one may even help the PCs at one time if it hurts the other bad guy.</p></blockquote><p></p>
[QUOTE="aco175, post: 7638139, member: 27385"] Matt Collville had a good video on YouTude on sandbox games. He liked to take a fe low-level modules from older editions and place them around a few towns in the local area. The PCs are given several options along the way to make their own choices on where to go and what threat to deal with. If the PCs deal with The Keep on the Shadowfell and not another threat, that's great for that one problem, but all the other bad guys are one step closer to completing their plans. And the bad guys get tougher and gain levels themselves. I try to give options and have lots of ideas floating around for the group to explore. I may throw in some other NPC groups that go to deal with some of the threats to eliminate options, or compete with the PCs. There can even be times where the groups need to team up or rescue one another. A good notice board and good NPCs are well worth the time. Also, you only need to be a week or two ahead of the PCs. Once they decide to tackle one objective you have a good idea where they are going and what is there. Some basic notes are only needed when planning the whole region. Look for ways to overlap quests and gad guy plans. Also have some of the bad guys at odds with each other and one may even help the PCs at one time if it hurts the other bad guy. [/QUOTE]
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