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<blockquote data-quote="Weiley31" data-source="post: 8469472" data-attributes="member: 7017196"><p>Now that the holiday has pretty much passed and I'm a bit more mentally functional/</p><p></p><p><strong>-Shadar-Kai: </strong>Yes I do enjoy them and its especially for the cliche/stereotypical nature that is usually associated with them: they are pretty much the go to Goth race in DND. Of course, it also helps that they are linked to the Raven Queen who happens to be one of my fave recent additions to the varied Pantheon of Dungeon and Dragons deities. Their complete circling of starting out edition life as Fey and ultimately full circling back to their fey roots, by making them Elves, is interesting but one of the elements that I typically ignore when involving them in my session lore. (The part about them being elves.) I much more prefer them as their 4E humanoid variant where they are absolute thriller seekers, boasters/hypemachines, carnal pursuers, stimulation addicts among other things that ENworld would probably frown upon if I started discussing "tags" all of a sudden on here, and athletics. I also add in the part from the original 3.5 Edition lore where they wear the Cold Iron arm bands with the spikes/nail on the inner portion. And that all helps prevent them from fading away due to ennui They are descendants from the original Shadow Fey of the Shadowfell who basically mingled with the original mortal servants of the 4E version of the Raven Queen after she was zapped to there. Nature(with a lot of fading to black) and time happened and boom: the Shadar-Kai came to be from such mingling. So that's how they still have <em>Fey Ancestry</em> in that regard. And if you <em>REALLY</em> want to get into it all, a number of subclasses in 5E can be "designated" as subclasses that Shadar-Kai would mostly be/take which is neat and I wrote a whole list down for session/lore usage.</p><p></p><p><strong>-Tabaxi: </strong>I am a cat person. And my baby/bud for life is my Tuxedo Cat. And while I don't mind the anthro/Elder Scrolls approach to them in the bipedal format, I run them different. For starters, the Tabaxi are not bipedal but look <em>EXACTLY</em> like your regular domesticated house cat. This allows them to blend in more. And since Animal Adventures came out with rules for cats, I pretty much either use the Tabaxi race option or the playable cat options and just label/use the term Tabaxi. It is the term that all Tabaxi use when they identify themselves as. And I pretty much use the Monarchies of Mau background and all for them instead. (Jungle cats/tropical cats are okay but I prefer the more magical cat version of a fictional cat in a fantasy setting.) Fun fact: a group/party of cats is called a <em>Clowder.</em> And thanks to Pathfinder 2, I know what heritage/racial weapons they would use. Aside from all that, they are pretty neat.</p><p></p><p><strong>-Changelings: </strong>I like the "dark fairytale" aspect of them. Yeah the shapeshifting/spy stuff is all great and all. But the whole thing on how Changelings are made/produced/created and the possible bad ending route(become the Hag) really is dark and neat. I like the idea of a Changeling daughter resisting their Hag mother or the possibility of falling into the dark side. Their "Masks/Personaes" also are a neat look into their relationships and how they maybe or even in regards to relationships.</p><p></p><p>Honorable Mentions:</p><p><strong>-Kalashtars</strong>. I dig their dual aspects and the background of the Quori themselves. And since I like Soul Knifes/Psylocke from the X-Men, I enjoy having them as Way of the Soul Knife monks.</p><p></p><p><strong>-Simic Hybrid: </strong>I was never really interested in playing one. Until a random post on a Facebook page said they refluffed a Simic Hybrid to play as a Mind Flayer. Especially when they chose the option Grappling Appendages(Tentacles) option for their Animal Enhancement choice. Now I'm waiting for WoTC to add a playable Aberrant race in a UA so I can jack whatever Aberrant natural resistance it gets (ala Reborn/Dhampir) so I can jump the gun with a "Mind Flayer" pc. Might be able to combine such a thing with the third party Nightfell 5E's Vampire class to get to the closet "playable" route of a Mind Flayer stat block using this strat. Aberrant Mind being the second best option.</p><p></p><p><strong>-Owlfolk: </strong>Birbs. I like Owls. And I need an excuse to play as the Hsiao in 5E. And I have Humblewood so I have plenty of options for Racial Feats for Owlfolk (or any Birdfolk) in DND.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8469472, member: 7017196"] Now that the holiday has pretty much passed and I'm a bit more mentally functional/ [B]-Shadar-Kai: [/B]Yes I do enjoy them and its especially for the cliche/stereotypical nature that is usually associated with them: they are pretty much the go to Goth race in DND. Of course, it also helps that they are linked to the Raven Queen who happens to be one of my fave recent additions to the varied Pantheon of Dungeon and Dragons deities. Their complete circling of starting out edition life as Fey and ultimately full circling back to their fey roots, by making them Elves, is interesting but one of the elements that I typically ignore when involving them in my session lore. (The part about them being elves.) I much more prefer them as their 4E humanoid variant where they are absolute thriller seekers, boasters/hypemachines, carnal pursuers, stimulation addicts among other things that ENworld would probably frown upon if I started discussing "tags" all of a sudden on here, and athletics. I also add in the part from the original 3.5 Edition lore where they wear the Cold Iron arm bands with the spikes/nail on the inner portion. And that all helps prevent them from fading away due to ennui They are descendants from the original Shadow Fey of the Shadowfell who basically mingled with the original mortal servants of the 4E version of the Raven Queen after she was zapped to there. Nature(with a lot of fading to black) and time happened and boom: the Shadar-Kai came to be from such mingling. So that's how they still have [I]Fey Ancestry[/I] in that regard. And if you [I]REALLY[/I] want to get into it all, a number of subclasses in 5E can be "designated" as subclasses that Shadar-Kai would mostly be/take which is neat and I wrote a whole list down for session/lore usage. [B]-Tabaxi: [/B]I am a cat person. And my baby/bud for life is my Tuxedo Cat. And while I don't mind the anthro/Elder Scrolls approach to them in the bipedal format, I run them different. For starters, the Tabaxi are not bipedal but look [I]EXACTLY[/I] like your regular domesticated house cat. This allows them to blend in more. And since Animal Adventures came out with rules for cats, I pretty much either use the Tabaxi race option or the playable cat options and just label/use the term Tabaxi. It is the term that all Tabaxi use when they identify themselves as. And I pretty much use the Monarchies of Mau background and all for them instead. (Jungle cats/tropical cats are okay but I prefer the more magical cat version of a fictional cat in a fantasy setting.) Fun fact: a group/party of cats is called a [I]Clowder.[/I] And thanks to Pathfinder 2, I know what heritage/racial weapons they would use. Aside from all that, they are pretty neat. [B]-Changelings: [/B]I like the "dark fairytale" aspect of them. Yeah the shapeshifting/spy stuff is all great and all. But the whole thing on how Changelings are made/produced/created and the possible bad ending route(become the Hag) really is dark and neat. I like the idea of a Changeling daughter resisting their Hag mother or the possibility of falling into the dark side. Their "Masks/Personaes" also are a neat look into their relationships and how they maybe or even in regards to relationships. Honorable Mentions: [B]-Kalashtars[/B]. I dig their dual aspects and the background of the Quori themselves. And since I like Soul Knifes/Psylocke from the X-Men, I enjoy having them as Way of the Soul Knife monks. [B]-Simic Hybrid: [/B]I was never really interested in playing one. Until a random post on a Facebook page said they refluffed a Simic Hybrid to play as a Mind Flayer. Especially when they chose the option Grappling Appendages(Tentacles) option for their Animal Enhancement choice. Now I'm waiting for WoTC to add a playable Aberrant race in a UA so I can jack whatever Aberrant natural resistance it gets (ala Reborn/Dhampir) so I can jump the gun with a "Mind Flayer" pc. Might be able to combine such a thing with the third party Nightfell 5E's Vampire class to get to the closet "playable" route of a Mind Flayer stat block using this strat. Aberrant Mind being the second best option. [B]-Owlfolk: [/B]Birbs. I like Owls. And I need an excuse to play as the Hsiao in 5E. And I have Humblewood so I have plenty of options for Racial Feats for Owlfolk (or any Birdfolk) in DND. [/QUOTE]
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