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<blockquote data-quote="Kobold Stew" data-source="post: 8469565" data-attributes="member: 23484"><p>1. Gnolls. Gnolls are my favorite non-traditional race/lineage. They (pre-5e) have been fun for thinking through the implications of developing characters that work against that grain (I had a LG gnoll cleric in 3.5 in one campaign that I was always partial to). The insistance in 5e that they would not be playable for PCs, and the re-writing of backstory to ensure that, never made sense to me.</p><p></p><p>2. Lizardfolk. I've a copy of Jeff Dee's Lizardman on my desk at work, and there was a line of lead minis from Ral Partha in the early 80s that fired my imagination then. Also the NA means that one can ignore the rule about metal for druids, which I've never liked (yes, I know I can ignore it anyways, but I prefer to find a way around it.)</p><p></p><p>3. Kobolds or Goblins. It's flipped between these over the years/editions. A race of little guys that struggle to fit into society that have fun abilities that can lead to interesting characters. In 5e it's goblins whose Nimble Escape means that they should never be rougues, but are always roguelike.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8469565, member: 23484"] 1. Gnolls. Gnolls are my favorite non-traditional race/lineage. They (pre-5e) have been fun for thinking through the implications of developing characters that work against that grain (I had a LG gnoll cleric in 3.5 in one campaign that I was always partial to). The insistance in 5e that they would not be playable for PCs, and the re-writing of backstory to ensure that, never made sense to me. 2. Lizardfolk. I've a copy of Jeff Dee's Lizardman on my desk at work, and there was a line of lead minis from Ral Partha in the early 80s that fired my imagination then. Also the NA means that one can ignore the rule about metal for druids, which I've never liked (yes, I know I can ignore it anyways, but I prefer to find a way around it.) 3. Kobolds or Goblins. It's flipped between these over the years/editions. A race of little guys that struggle to fit into society that have fun abilities that can lead to interesting characters. In 5e it's goblins whose Nimble Escape means that they should never be rougues, but are always roguelike. [/QUOTE]
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