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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2462673" data-attributes="member: 9249"><p>Sure. Characters start at 1st level with a baseline number of build points-- I favor 25, since it's the default, plus one point for having acheived first level. Characters have a maximum ability score (before racial or other adjustments) of 18.</p><p></p><p>Replacing the whole attribute point gained every fourth level, characters receive a number of build points at each level equal to 1/4th their ECL, rounded up-- 1 each for 1st through 4th level, 2 each for 5th through 8th, and so on. These points may be either spent immediately or reserved. This gives characters 85 build points at 20th level.</p><p></p><p>Racial adjustments, class ability bonuses, inherent bonuses, and any other ability score adjustments are applied after point buy, as normal, and are removed before spending new build points-- while the relative difference between a 20 and a 22 is smaller than the difference between a 12 and a 14, it's a considerably greater savings in build points.</p><p></p><p>The maximum pre-adjustment ability score increases by 1 every 4th level-- 18 at 1st, 19 at 4th, 20 at 8th, and so on. While characters can't pour all of their build points into a single attribute, they can focus on solely on two attributes, keeping them almost maximized, if they so desire. One maximized attribute is slightly over half of your total build points at 1st level, and slightly under by 20th.</p><p></p><p>For scores above 18, the same scaling pattern is used as for starting characters-- at every odd ability score, the cost per point increases by one, so that 19 and 20 cost four points each (20 and 24, total), 21 and 22 cost five points each, and so on. A 23, first available at 20th level, costs 40 build points.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2462673, member: 9249"] Sure. Characters start at 1st level with a baseline number of build points-- I favor 25, since it's the default, plus one point for having acheived first level. Characters have a maximum ability score (before racial or other adjustments) of 18. Replacing the whole attribute point gained every fourth level, characters receive a number of build points at each level equal to 1/4th their ECL, rounded up-- 1 each for 1st through 4th level, 2 each for 5th through 8th, and so on. These points may be either spent immediately or reserved. This gives characters 85 build points at 20th level. Racial adjustments, class ability bonuses, inherent bonuses, and any other ability score adjustments are applied after point buy, as normal, and are removed before spending new build points-- while the relative difference between a 20 and a 22 is smaller than the difference between a 12 and a 14, it's a considerably greater savings in build points. The maximum pre-adjustment ability score increases by 1 every 4th level-- 18 at 1st, 19 at 4th, 20 at 8th, and so on. While characters can't pour all of their build points into a single attribute, they can focus on solely on two attributes, keeping them almost maximized, if they so desire. One maximized attribute is slightly over half of your total build points at 1st level, and slightly under by 20th. For scores above 18, the same scaling pattern is used as for starting characters-- at every odd ability score, the cost per point increases by one, so that 19 and 20 cost four points each (20 and 24, total), 21 and 22 cost five points each, and so on. A 23, first available at 20th level, costs 40 build points. [/QUOTE]
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