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<blockquote data-quote="Imaculata" data-source="post: 7523246" data-attributes="member: 6801286"><p>I had another memorable villain in my pirate campaign that was a lot worse. A <strong>Kturgian</strong> pirate captain called <strong>Karagoz</strong>, who terrorized the shores of the Emerald Coast. The man was incredibly cruel (as some historical pirates were as well). His moment of utmost cruelty, was when he tried to convince the count of a local town to tell him where he had hidden the citizens of that town, with of course the intent to ravage and murder them all. He threatened to cut off the arm of his daughter, unless he told him where the towns people were hiding, but the count refused. Karagoz made true on his threats and severed the young girl's arm. But the count's choice saved the lives of many people.</p><p></p><p>Flash forward to the present, and his daughter is now the countess. Still missing an arm and hopeful to see Karagoz brought to justice some day. Karagoz had been captured once in the past, but was then released again as part of a peace treaty between the two countries of <strong>St Valenz</strong> and <strong>Kturgia</strong>. The players decided to try and lure him out, and bring him to her alive. This lead to a large scale naval battle, which ultimately resulted with Karagoz in shackles.</p><p></p><p>Even in chains, Karagoz tried his best to terrorize the onlookers. He tried to anger the players and tempt them to kill him. He also gleefully reminisced about the time he severed the arm of the young countess, in front of her family. Especially her uncle needed tremendous restraint to not slay the evil pirate, but he barely moved a muscle. As Karagoz was brought before the countess, the players imagined all manner of gruesome sentences for the pirate. But his fate was ultimately far more subtle. </p><p></p><p>The countess understood that Karagoz wanted to be feared. He wanted his name to strike fear in the hearts of every living soul. And so she decided that he should simply be forgotten.... no one would know what had become of him. She told him that it must have pained him to this very day, that her father never gave up the location where he had hidden the townsfolk. Well... he would now find out. She sentenced him to be locked away in the town well, where those townfolks hid in terror as they heard the town being murdered. But he would not be alone in the darkness, he would be locked in there with his men, and with no food. They would then place a large stone on top of the well, and forget about him. She told him that he and his men would get to know each other really well, as hunger eventually would set in.</p><p></p><p>The players loved this ending for the cruel pirate captain. No gruesome bloodshed or torture.. just a subtle punishment, and yet horrific if you think about it. Because eventually Karagoz and his men would have to eat each other down in that well... and no one would ever know.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7523246, member: 6801286"] I had another memorable villain in my pirate campaign that was a lot worse. A [B]Kturgian[/B] pirate captain called [B]Karagoz[/B], who terrorized the shores of the Emerald Coast. The man was incredibly cruel (as some historical pirates were as well). His moment of utmost cruelty, was when he tried to convince the count of a local town to tell him where he had hidden the citizens of that town, with of course the intent to ravage and murder them all. He threatened to cut off the arm of his daughter, unless he told him where the towns people were hiding, but the count refused. Karagoz made true on his threats and severed the young girl's arm. But the count's choice saved the lives of many people. Flash forward to the present, and his daughter is now the countess. Still missing an arm and hopeful to see Karagoz brought to justice some day. Karagoz had been captured once in the past, but was then released again as part of a peace treaty between the two countries of [B]St Valenz[/B] and [B]Kturgia[/B]. The players decided to try and lure him out, and bring him to her alive. This lead to a large scale naval battle, which ultimately resulted with Karagoz in shackles. Even in chains, Karagoz tried his best to terrorize the onlookers. He tried to anger the players and tempt them to kill him. He also gleefully reminisced about the time he severed the arm of the young countess, in front of her family. Especially her uncle needed tremendous restraint to not slay the evil pirate, but he barely moved a muscle. As Karagoz was brought before the countess, the players imagined all manner of gruesome sentences for the pirate. But his fate was ultimately far more subtle. The countess understood that Karagoz wanted to be feared. He wanted his name to strike fear in the hearts of every living soul. And so she decided that he should simply be forgotten.... no one would know what had become of him. She told him that it must have pained him to this very day, that her father never gave up the location where he had hidden the townsfolk. Well... he would now find out. She sentenced him to be locked away in the town well, where those townfolks hid in terror as they heard the town being murdered. But he would not be alone in the darkness, he would be locked in there with his men, and with no food. They would then place a large stone on top of the well, and forget about him. She told him that he and his men would get to know each other really well, as hunger eventually would set in. The players loved this ending for the cruel pirate captain. No gruesome bloodshed or torture.. just a subtle punishment, and yet horrific if you think about it. Because eventually Karagoz and his men would have to eat each other down in that well... and no one would ever know. [/QUOTE]
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