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Favorite villains from your games
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<blockquote data-quote="DrunkonDuty" data-source="post: 8966141" data-attributes="member: 54364"><p>My last campaign had a wizard called Ferridoon. He was a traitor who helped the BBEG defeat PCs army at the start of the campaign. He wasn't meant to live but somehow survived the first 2 encounters with the PCs. And they hated him. To make it worse he kept trying to do deals with the PCs to betray his boss. In the final fight with the BBEG Ferridoon took a whack of damage at the start of the fight and then hid, healing himself up, and doing a runner. He could probably have swayed the battle in the BBEG's favour. But alas he suffered from both extreme cowardice and chronic backstabbers syndrome. They never did catch him. </p><p></p><p>In my current campaign I've introduced a bunch of recurring villains. A pair of vampires who, even worse, are property developers looking to gentrify the PCs neighbourhood. A powerful Tuatha de Danaan who is a leader of the IRA. She wants to derail the (nascent) peace talks. A couple of coppers who have a personal vendetta against one of the PCs. (The player and I worked these up together.) The coppers and PC all wear the Mantle of one of the Knights of the Round Table. The last one, although not introduced personally, is a philandering fae lord who has a habit of leaving broken promises and women behind him. His plot is basically the song <em>Delta Dawn</em>.</p><p></p><p>The thing that makes all these villains successful is that they're recurring. It gives the players a chance to really get to know and dislike them.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8966141, member: 54364"] My last campaign had a wizard called Ferridoon. He was a traitor who helped the BBEG defeat PCs army at the start of the campaign. He wasn't meant to live but somehow survived the first 2 encounters with the PCs. And they hated him. To make it worse he kept trying to do deals with the PCs to betray his boss. In the final fight with the BBEG Ferridoon took a whack of damage at the start of the fight and then hid, healing himself up, and doing a runner. He could probably have swayed the battle in the BBEG's favour. But alas he suffered from both extreme cowardice and chronic backstabbers syndrome. They never did catch him. In my current campaign I've introduced a bunch of recurring villains. A pair of vampires who, even worse, are property developers looking to gentrify the PCs neighbourhood. A powerful Tuatha de Danaan who is a leader of the IRA. She wants to derail the (nascent) peace talks. A couple of coppers who have a personal vendetta against one of the PCs. (The player and I worked these up together.) The coppers and PC all wear the Mantle of one of the Knights of the Round Table. The last one, although not introduced personally, is a philandering fae lord who has a habit of leaving broken promises and women behind him. His plot is basically the song [I]Delta Dawn[/I]. The thing that makes all these villains successful is that they're recurring. It gives the players a chance to really get to know and dislike them. [/QUOTE]
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