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Favorite villian created or modified
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<blockquote data-quote="Black Omega" data-source="post: 324837" data-attributes="member: 79"><p>I think the best villains get that way with history, backstory and depth of interaction with the PC's.</p><p></p><p>Probably my best villain was during a six year run where I was doing Champions. I introduced a NPC called Akiko Masami (Yes, it's two first names, I was younger then.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) who was a wood spirit forced into human form as a plot against one PC. The plot failed, he liked her and decided to help her out. She ended up training with him for a time. Then another PC helped her start on working in the scientific branch of the world organization they were with. As the PC's rose higher in the organization, so did she, ending up an assistent to the leader. And then in a situation where Earth was attacked, the guy in charge was put out of action for a while and everything went to hell...Akiko stepped in and more or less took over in a fashion that suggested she had no intention of stepping back down later. And good Lawful Evil fashion, she helped the PC's save the world, in overly ruthless fashion.</p><p></p><p>She worked out so well because she started as someone naive, innocent, and very intelligent. The PC's thought it was great when she grew stronger willed and more assertive..to a point. Then they started to worry a little. Theh by the end when she ruthlessly used the PC's to help save the world it ended up in a situation where a few players wanted to start new PC's to oppose her because the players thought she'd crossed over to being a villain. but their characters wouldn't do anything because they thought the situation did justify extreme measures.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 324837, member: 79"] I think the best villains get that way with history, backstory and depth of interaction with the PC's. Probably my best villain was during a six year run where I was doing Champions. I introduced a NPC called Akiko Masami (Yes, it's two first names, I was younger then.:)) who was a wood spirit forced into human form as a plot against one PC. The plot failed, he liked her and decided to help her out. She ended up training with him for a time. Then another PC helped her start on working in the scientific branch of the world organization they were with. As the PC's rose higher in the organization, so did she, ending up an assistent to the leader. And then in a situation where Earth was attacked, the guy in charge was put out of action for a while and everything went to hell...Akiko stepped in and more or less took over in a fashion that suggested she had no intention of stepping back down later. And good Lawful Evil fashion, she helped the PC's save the world, in overly ruthless fashion. She worked out so well because she started as someone naive, innocent, and very intelligent. The PC's thought it was great when she grew stronger willed and more assertive..to a point. Then they started to worry a little. Theh by the end when she ruthlessly used the PC's to help save the world it ended up in a situation where a few players wanted to start new PC's to oppose her because the players thought she'd crossed over to being a villain. but their characters wouldn't do anything because they thought the situation did justify extreme measures. [/QUOTE]
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