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Favorite way to begin a game?
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<blockquote data-quote="randomling" data-source="post: 1435594" data-attributes="member: 8432"><p>For the few and sparse games I've run:</p><p></p><p>First, I like decent backgrounds, and (assuming I'm not running a solo game) some idea of how the PCs might know each other or at least be in each other's circle of acquaintances. Everybody doesn't need to know everybody, but everybody needs to know somebody.</p><p></p><p>After that, I tend to find myself writing a brief introduction to the game (sometimes personalized for individual PCs) that leads into an opening scene. It'll be the opening scene that we sit down to the gaming table, start the in-character thread, or open the IM window (for my solo D20 Modern game). In ideal world, the introduction ends somewhere dramatic: banging on a door. A body collapsing in the street. A ghostly face in the mirror. Roll initiative.</p><p></p><p>Mmmm. Damn you, Mark - I need to run more games!</p></blockquote><p></p>
[QUOTE="randomling, post: 1435594, member: 8432"] For the few and sparse games I've run: First, I like decent backgrounds, and (assuming I'm not running a solo game) some idea of how the PCs might know each other or at least be in each other's circle of acquaintances. Everybody doesn't need to know everybody, but everybody needs to know somebody. After that, I tend to find myself writing a brief introduction to the game (sometimes personalized for individual PCs) that leads into an opening scene. It'll be the opening scene that we sit down to the gaming table, start the in-character thread, or open the IM window (for my solo D20 Modern game). In ideal world, the introduction ends somewhere dramatic: banging on a door. A body collapsing in the street. A ghostly face in the mirror. Roll initiative. Mmmm. Damn you, Mark - I need to run more games! [/QUOTE]
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