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<blockquote data-quote="RangerWickett" data-source="post: 279248" data-attributes="member: 63"><p>I am quite fond of exotic styles. While average NPCs, and most humans, elves, and other common races use standard styles like longsword-shield, double shortsword, halfspear-shield, or greatsword, I make sure that all my notable Dark Elf NPCs have exotic styles, such as:</p><ul> <li data-xf-list-type="ul">Rapier-whipblade: Though it's not necessarily the smartest way to powergame, try mixing together Duelist and Lasher and see how many cool tricks you have up your sleeves.</li> <li data-xf-list-type="ul">Quickdraw with Kusari-gama and shurikens or throwing daggers: I let quickdraw also equate quicksheathe, so I had a foe who would attack from a range of 10 feet with his kusari-gama, then back away and throw daggers or shurikens until the PCs came back within range.</li> <li data-xf-list-type="ul">Clawed shield and monkey-gripped longspear: I'm not sure if this is wholly legal, but I used the rules for a spiked shield to allow the guy to slash with his shield if he wanted to, and he alternated between using his spear as a reach weapon and a pole vault to provide mobility through the underdark equivalent of a bamboo grove.</li> <li data-xf-list-type="ul">Double-ended enchanted staff: Get a fighter-mage with a magical staff. In addition to having one end be flaming and the other end be acidic, she could also fire energy blasts from it, since it had charged spells. She was quite fond of tripping her foes, dropping them to the ground then keeping her distance and firing spells.</li> <li data-xf-list-type="ul">Weaponmaster with a morphing blade: This magic item could change forms to any melee weapon as a reaction, even when it wasn't the wielder's turn. Move in close, attack with a double-weapon, then back away, switch to a reach weapon for attacks of opportunity, then morph it again to a different weapon once your foes reach you. Sadly, the PCs never used the item, since they thought it was evil.</li> <li data-xf-list-type="ul">Boomerangs.</li> <li data-xf-list-type="ul">Any method of fighting that uses hair, fingernails, the belly, or eyeballs offensively.</li> <li data-xf-list-type="ul">Illusionist/fighter who had mastered the art of making his illusions fight realistically: So realistically, in fact, that most foes actually believed their foe was too skilled for them. No one could ever hit his illusions, since it would always deflect their attacks. More of a nuisance than anything else.</li> <li data-xf-list-type="ul">Dagger of venom-dripping and palm crossbow: My dark elf assassins have a type of crossbow that can be fired, cocked, and reloaded with only one hand. Combine with a dagger that drips venom, and a few unique feats, and this particular assassin was able to poison half the party in one combat.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 279248, member: 63"] I am quite fond of exotic styles. While average NPCs, and most humans, elves, and other common races use standard styles like longsword-shield, double shortsword, halfspear-shield, or greatsword, I make sure that all my notable Dark Elf NPCs have exotic styles, such as: [list][*]Rapier-whipblade: Though it's not necessarily the smartest way to powergame, try mixing together Duelist and Lasher and see how many cool tricks you have up your sleeves. [*]Quickdraw with Kusari-gama and shurikens or throwing daggers: I let quickdraw also equate quicksheathe, so I had a foe who would attack from a range of 10 feet with his kusari-gama, then back away and throw daggers or shurikens until the PCs came back within range. [*]Clawed shield and monkey-gripped longspear: I'm not sure if this is wholly legal, but I used the rules for a spiked shield to allow the guy to slash with his shield if he wanted to, and he alternated between using his spear as a reach weapon and a pole vault to provide mobility through the underdark equivalent of a bamboo grove. [*]Double-ended enchanted staff: Get a fighter-mage with a magical staff. In addition to having one end be flaming and the other end be acidic, she could also fire energy blasts from it, since it had charged spells. She was quite fond of tripping her foes, dropping them to the ground then keeping her distance and firing spells. [*]Weaponmaster with a morphing blade: This magic item could change forms to any melee weapon as a reaction, even when it wasn't the wielder's turn. Move in close, attack with a double-weapon, then back away, switch to a reach weapon for attacks of opportunity, then morph it again to a different weapon once your foes reach you. Sadly, the PCs never used the item, since they thought it was evil. [*]Boomerangs. [*]Any method of fighting that uses hair, fingernails, the belly, or eyeballs offensively. [*]Illusionist/fighter who had mastered the art of making his illusions fight realistically: So realistically, in fact, that most foes actually believed their foe was too skilled for them. No one could ever hit his illusions, since it would always deflect their attacks. More of a nuisance than anything else. [*]Dagger of venom-dripping and palm crossbow: My dark elf assassins have a type of crossbow that can be fired, cocked, and reloaded with only one hand. Combine with a dagger that drips venom, and a few unique feats, and this particular assassin was able to poison half the party in one combat.[/list] [/QUOTE]
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