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Favorite Wielding Style
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 281356" data-attributes="member: 4720"><p>Considering the context, I haven't had any problem distinguishing between "wielding" and "welding." After all, how often do RPG characters whip out their +4 acetylene torch of blowing things to little melty bits?</p><p></p><p>That aside, dual-wielding light weapons is the more effective solution for characters who have a dex bonus at least 2 higher than their strength bonus, provided they have taken weapon finesse for their dual weapon. It just requires more specialization and feats to be effective. High dexterity, low strength fighters need the extra attacks to catch up in damage, and with the right feats they don't lose out on their attack bonus enough to be hurt by it.</p><p></p><p>Ultimately, it comes down to a style thing. Do you want a hulking warrior who smashes enemies to pieces with a single blow of his greatsword, or a light, fast whirling dervish who slices and dices his foes to pieces with multiple slashes of his short swords? If you set the character up right, I think the mechanical differences are a wash.</p><p></p><p>Personally, in RL I AM a hulking type. My dex bonus is probably a whopping 0, probably a -1 until I've had my morning coffee. It's fun to play against type with a medium-to-low strength, high dexterity, archer/whirling dervish type.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 281356, member: 4720"] Considering the context, I haven't had any problem distinguishing between "wielding" and "welding." After all, how often do RPG characters whip out their +4 acetylene torch of blowing things to little melty bits? That aside, dual-wielding light weapons is the more effective solution for characters who have a dex bonus at least 2 higher than their strength bonus, provided they have taken weapon finesse for their dual weapon. It just requires more specialization and feats to be effective. High dexterity, low strength fighters need the extra attacks to catch up in damage, and with the right feats they don't lose out on their attack bonus enough to be hurt by it. Ultimately, it comes down to a style thing. Do you want a hulking warrior who smashes enemies to pieces with a single blow of his greatsword, or a light, fast whirling dervish who slices and dices his foes to pieces with multiple slashes of his short swords? If you set the character up right, I think the mechanical differences are a wash. Personally, in RL I AM a hulking type. My dex bonus is probably a whopping 0, probably a -1 until I've had my morning coffee. It's fun to play against type with a medium-to-low strength, high dexterity, archer/whirling dervish type. [/QUOTE]
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