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Favorite Wizard/Sorcerer/Arcane Magic Sourcebook?
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<blockquote data-quote="Xarlen" data-source="post: 370870" data-attributes="member: 1060"><p>I have to throw my weight toward Magic of Faerun and BoEM I&II. </p><p></p><p>I can't believe no one mentioned <em>Blight Magic</em> by Mystic Eye Games! C'mon, for an Alternate system of making seriously nasty villains, No one mentioned it? For-shame! Forshame!</p><p></p><p>And, I'm going to endorse Encyclopedia Arcane: Necromancy, Beyond the Grave, by Mongoose Publishing. </p><p></p><p>Not only does it offer your standard array of Magical Items, Monsters, PrCs, Spells and Feats, but it also offers a new concept for the Necromancer: Negative Energ Feats. A necromancer gets one of these feats, channeling energy through him to duplicate an effect. One is like the Death Touch of the death domain, another is Animating undead via touch, or making Undead with full HPs, plus +1 per caster level I think.</p><p></p><p>The catch?</p><p></p><p>There is a list of Bad Things that happens. Whenever you use a Negative Energy feat, you roll a Fort save vs. DC 10. If you Fail, you have contracted a flaw. These flaws range from Constitution to Charisma drain, to having healing benefits halved, becoming a walking Plague carrier, your body rotting slowly, scaring small children and animals in your proximity, needing to eat raw, dead flesh to survive, or slowly becoming undead. </p><p></p><p>Plus, the new PrCs are Cool; there's one that allows necromancers to graft creature parts onto bodies. Imagine a zombie with Carrion Crawler tentacles attached to his shoulders.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 370870, member: 1060"] I have to throw my weight toward Magic of Faerun and BoEM I&II. I can't believe no one mentioned [i]Blight Magic[/i] by Mystic Eye Games! C'mon, for an Alternate system of making seriously nasty villains, No one mentioned it? For-shame! Forshame! And, I'm going to endorse Encyclopedia Arcane: Necromancy, Beyond the Grave, by Mongoose Publishing. Not only does it offer your standard array of Magical Items, Monsters, PrCs, Spells and Feats, but it also offers a new concept for the Necromancer: Negative Energ Feats. A necromancer gets one of these feats, channeling energy through him to duplicate an effect. One is like the Death Touch of the death domain, another is Animating undead via touch, or making Undead with full HPs, plus +1 per caster level I think. The catch? There is a list of Bad Things that happens. Whenever you use a Negative Energy feat, you roll a Fort save vs. DC 10. If you Fail, you have contracted a flaw. These flaws range from Constitution to Charisma drain, to having healing benefits halved, becoming a walking Plague carrier, your body rotting slowly, scaring small children and animals in your proximity, needing to eat raw, dead flesh to survive, or slowly becoming undead. Plus, the new PrCs are Cool; there's one that allows necromancers to graft creature parts onto bodies. Imagine a zombie with Carrion Crawler tentacles attached to his shoulders. [/QUOTE]
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