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Favors and Gear and Prestige And Ancient Relics! (related to Digging for Lies)
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<blockquote data-quote="al_fredo" data-source="post: 6277327" data-attributes="member: 81597"><p>Thanks for this.</p><p></p><p>I think I'm going to ignore the gear request as favors. It will turn too much into a book-keeping exercise for my players- who got to upgrade this day, why do I have all this gold and nothing to buy, etc. A favor also includes just buying some Uncommon potions...which to me seems more like a service the RHC would provide, and not a 'favor' per se. A simple Gravespawn potion needs a favor. And you can't ask for that plus something you really might need (like a ship). </p><p></p><p>The ritual you speak of is "Transfer Enchantment" which limits on a per implement basis and limits on "type only": </p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The receiving item must occupy the same magic item slot (head, waist, armor, and so on) and be the same type (wand, rod, weapon, and so on) as the original item. The enchantment to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only armor properties to chainmail, and so on.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span>So, I take this as the Staff of the Ancients can only go to another staff (which makes me wonder why you would want to do this in the first place). Furthermore, the Blade of the Ancients lists its possible weapons as "Greatsword" - and looking at the last line, it would seem that this is a greatsword only property, and therefore cannot be moved to Longsword. </p><p></p><p>I might let this slide as well, though. It's not fun having money you can't spend, items you discover and can't use...and debating with your party who gets to upgrade their armor today. So far, zero of the found items in the adventure are in my party's hands. I want to concentrate more on the story than inventory logistics.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6277327, member: 81597"] Thanks for this. I think I'm going to ignore the gear request as favors. It will turn too much into a book-keeping exercise for my players- who got to upgrade this day, why do I have all this gold and nothing to buy, etc. A favor also includes just buying some Uncommon potions...which to me seems more like a service the RHC would provide, and not a 'favor' per se. A simple Gravespawn potion needs a favor. And you can't ask for that plus something you really might need (like a ship). The ritual you speak of is "Transfer Enchantment" which limits on a per implement basis and limits on "type only": [COLOR=#000000][FONT=Arial]The receiving item must occupy the same magic item slot (head, waist, armor, and so on) and be the same type (wand, rod, weapon, and so on) as the original item. The enchantment to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only armor properties to chainmail, and so on. [/FONT][/COLOR]So, I take this as the Staff of the Ancients can only go to another staff (which makes me wonder why you would want to do this in the first place). Furthermore, the Blade of the Ancients lists its possible weapons as "Greatsword" - and looking at the last line, it would seem that this is a greatsword only property, and therefore cannot be moved to Longsword. I might let this slide as well, though. It's not fun having money you can't spend, items you discover and can't use...and debating with your party who gets to upgrade their armor today. So far, zero of the found items in the adventure are in my party's hands. I want to concentrate more on the story than inventory logistics. [/QUOTE]
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