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Favoured - Deficient System
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<blockquote data-quote="Barolo" data-source="post: 7046384" data-attributes="member: 61932"><p>I like the idea overall, but there are some points one should be aware of.</p><p></p><p>If you assign the favored and deficient stats pre-roll, that would also seem to mean needing to have stats all pre-assigned too, right? Some players might not go with that.</p><p></p><p>If instead, I allow them to first roll 4d6 drop lowest or 3d6, then assign, then add the extra dice for favored and deficient and drop highest/lowest accordingly, then I would expect the final results to be skewed more strongly in favor of high scores, as this method can be "gamed". For instance, if one [13] score is the result of [1 6 6] and other is [4 4 5], assigning the first as favored would very likely improve it (chances are 5 out of 6), while assigning the second as favored results in very low expectations (2 out of 6). If one was to pay the favored score by using a [9] stat like [3 3 3], they would feel like a very profitable deal, as the chances of reducing such combination are only 2 in 6, and only 1 in 6 to actually reduce the final modifier.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7046384, member: 61932"] I like the idea overall, but there are some points one should be aware of. If you assign the favored and deficient stats pre-roll, that would also seem to mean needing to have stats all pre-assigned too, right? Some players might not go with that. If instead, I allow them to first roll 4d6 drop lowest or 3d6, then assign, then add the extra dice for favored and deficient and drop highest/lowest accordingly, then I would expect the final results to be skewed more strongly in favor of high scores, as this method can be "gamed". For instance, if one [13] score is the result of [1 6 6] and other is [4 4 5], assigning the first as favored would very likely improve it (chances are 5 out of 6), while assigning the second as favored results in very low expectations (2 out of 6). If one was to pay the favored score by using a [9] stat like [3 3 3], they would feel like a very profitable deal, as the chances of reducing such combination are only 2 in 6, and only 1 in 6 to actually reduce the final modifier. [/QUOTE]
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