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<blockquote data-quote="airwalkrr" data-source="post: 6403248" data-attributes="member: 12460"><p>Although it was written for 3.5, I have to say Age of Worms is my clear favorite by far. It was well-written, had a very cohesive and well-planned storyline, and gave the players an incredible sense of accomplishment at the end.</p><p></p><p>Among other notables I include Rise of the Runelords for its first look at Golarion. Paizo took some bold steps in that AP. Kingmaker is fantastic if your group is interested in the kingdom rules from Ultimate Campaign, a great mechanic in and of itself. Some of the others I have not played or read, mostly the recent ones.</p><p></p><p>A couple I would avoid are Curse of the Crimson Throne, which suffers from a messy plot line IMHO and Carrion Crown, which overused a trite and tired PF mechanic which I have discovered most players find incredibly unfun. No spoilers, but a GM who takes a look at a small handful of the adventures will quickly recognize it.</p><p></p><p>Council of Thieves I have heard can be a blast for players who enjoy utilizing the downtime system from UCam and political games in general. It is smaller in scope than Kingmaker, but similar in its divergence from the typical "dungeon-clearing" series.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6403248, member: 12460"] Although it was written for 3.5, I have to say Age of Worms is my clear favorite by far. It was well-written, had a very cohesive and well-planned storyline, and gave the players an incredible sense of accomplishment at the end. Among other notables I include Rise of the Runelords for its first look at Golarion. Paizo took some bold steps in that AP. Kingmaker is fantastic if your group is interested in the kingdom rules from Ultimate Campaign, a great mechanic in and of itself. Some of the others I have not played or read, mostly the recent ones. A couple I would avoid are Curse of the Crimson Throne, which suffers from a messy plot line IMHO and Carrion Crown, which overused a trite and tired PF mechanic which I have discovered most players find incredibly unfun. No spoilers, but a GM who takes a look at a small handful of the adventures will quickly recognize it. Council of Thieves I have heard can be a blast for players who enjoy utilizing the downtime system from UCam and political games in general. It is smaller in scope than Kingmaker, but similar in its divergence from the typical "dungeon-clearing" series. [/QUOTE]
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