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<blockquote data-quote="Mon" data-source="post: 9864202" data-attributes="member: 71673"><p>I loved most of the ones by Willie Walsh (who used to post here at Enworld from time to time). His adventures were often based on quirky monsters like the Nilbog that you wouldn’t otherwise use in a typical campaign. His adventures gave them a sort of spotlight episode. Lots of quirky puzzle-monster fun.</p><p></p><p>Aside from those, our group really enjoyed several already mentioned here:</p><ul> <li data-xf-list-type="ul">A Rose foe Talakara</li> <li data-xf-list-type="ul">Vesicant</li> <li data-xf-list-type="ul">Song of The Fens</li> <li data-xf-list-type="ul">The Leopard Men</li> <li data-xf-list-type="ul">The Wayard Wood</li> <li data-xf-list-type="ul">The Siege of Kratys Freehold</li> </ul><p>Back in our 2e days, we made good use of two particular giant-based adventures (Palace in the Sky and Lear the Giant King) alongside the G-Series of modules, completely redirecting the ending and reason for the giant's attacks to be the influence of Lear's madness spreading through the giant population - instead of the whole Drow thing. It all started with a huge bucket left in the middle of town following a storm, which the PCs saw in one of the first few sessions before finally coming back 9ish levels and many sessions later after discovering that it was a giant's bucket left behind during the mad wanderings of Lear. I think that last part about the bucket was stolen from the D&D Expert Set. A real mash-up, but heaps of fun.</p></blockquote><p></p>
[QUOTE="Mon, post: 9864202, member: 71673"] I loved most of the ones by Willie Walsh (who used to post here at Enworld from time to time). His adventures were often based on quirky monsters like the Nilbog that you wouldn’t otherwise use in a typical campaign. His adventures gave them a sort of spotlight episode. Lots of quirky puzzle-monster fun. Aside from those, our group really enjoyed several already mentioned here: [LIST] [*]A Rose foe Talakara [*]Vesicant [*]Song of The Fens [*]The Leopard Men [*]The Wayard Wood [*]The Siege of Kratys Freehold [/LIST] Back in our 2e days, we made good use of two particular giant-based adventures (Palace in the Sky and Lear the Giant King) alongside the G-Series of modules, completely redirecting the ending and reason for the giant's attacks to be the influence of Lear's madness spreading through the giant population - instead of the whole Drow thing. It all started with a huge bucket left in the middle of town following a storm, which the PCs saw in one of the first few sessions before finally coming back 9ish levels and many sessions later after discovering that it was a giant's bucket left behind during the mad wanderings of Lear. I think that last part about the bucket was stolen from the D&D Expert Set. A real mash-up, but heaps of fun. [/QUOTE]
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