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Favourite D&D edition that’s not 5E
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<blockquote data-quote="Zardnaar" data-source="post: 7611318" data-attributes="member: 6716779"><p>Well its usually a come back.</p><p></p><p>Art and Arcana page 353</p><p></p><p> On its art styles (age 357)</p><p></p><p> "unbridled action, exaggerated poses, extreme often distorted angles"</p><p></p><p> Translation 4E art wasn't very gopod (I hated it, don't like Pathfinder WAR art either).</p><p></p><p> Same page</p><p></p><p>"D&D had been reforged into a game system that MMO players would find familiar"</p><p></p><p>and</p><p></p><p>"a clear decision was made to skew 4th ed toward a more fantastical, super heroic World of Warcraft infused experience".</p><p></p><p>Page 368</p><p> "asking the right questions but came up with the wrong answers"</p><p></p><p>and</p><p></p><p>"but 4E had dictated a narrow and sometimes cumbersome style of play"</p><p></p><p>"the game struggled to find support from the 3E and 3.5 community" (who were plaything Pathfinder)</p><p></p><p> Presentation and playstyle are everything IMHO, mechanics don't really matter. The book also claims 3.5 and 4E failed to find new players (context in numbers that mattered).</p><p></p><p> Tangent to the clone 4E threads, you have to package stuff in a way players will understand/enjoy it. If you used 5E to clone 4E but rewrote the classes and monsters to a more 4E ascetic that might help. 1W,2W,3W etc could be baked into the class (or multi attacks), so a [power just layers the status effect or bonus or whatever else it does into its description.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7611318, member: 6716779"] Well its usually a come back. Art and Arcana page 353 On its art styles (age 357) "unbridled action, exaggerated poses, extreme often distorted angles" Translation 4E art wasn't very gopod (I hated it, don't like Pathfinder WAR art either). Same page "D&D had been reforged into a game system that MMO players would find familiar" and "a clear decision was made to skew 4th ed toward a more fantastical, super heroic World of Warcraft infused experience". Page 368 "asking the right questions but came up with the wrong answers" and "but 4E had dictated a narrow and sometimes cumbersome style of play" "the game struggled to find support from the 3E and 3.5 community" (who were plaything Pathfinder) Presentation and playstyle are everything IMHO, mechanics don't really matter. The book also claims 3.5 and 4E failed to find new players (context in numbers that mattered). Tangent to the clone 4E threads, you have to package stuff in a way players will understand/enjoy it. If you used 5E to clone 4E but rewrote the classes and monsters to a more 4E ascetic that might help. 1W,2W,3W etc could be baked into the class (or multi attacks), so a [power just layers the status effect or bonus or whatever else it does into its description. [/QUOTE]
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