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Favourite D&D edition that’s not 5E
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<blockquote data-quote="Immortal Sun" data-source="post: 7611359"><p>And none of those things existed in MMOs in 2008 when 4E was released. "Loot boxes" are a relatively recent addition to standard gaming, even pay-2-win and cash stores made up a fairly narrow segment of the MMO market in 2008. Between 2004 (the launch of WoW) and 2008, most loot-boxes and addictive "fremium" services were limited to "mobile games". The PC and console gaming industry didn't see them start to become a major element in gaming until around 2012. Well <em>after</em> 4E was already out and already on the decline. </p><p></p><p>Moreover, the loot-box/pay-2-win/cash-store concept was largely asian in its earlier outset, having very little influence on western games <em>again </em>until almost 6 years after the launch of WoW.</p><p></p><p>You are quite literally, putting the cart before the horse as WotC's decision to cater to the MMO/video-gaming segment of gamers was made in a time where many of the addictive elements of gaming you cite DIDN'T EVEN EXIST.</p><p></p><p>So, again you can see why I'm having such a hard time here accepting anything you say, since for all your talk about how dangerous gaming is as some kind of strike against 4E and WotC's decisions, reads an awful lot like someone who wasn't very active in video gaming circles.</p><p></p><p>And the very idea that 4E should have been a "fix" to 3E just infuriates me further. It demonstrates no understanding of how WotC operates and perpetuates the degrading of 4E as nothing more than erroneous "fix" to another edition.</p><p></p><p>*throws up hands* I'm out!</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7611359"] And none of those things existed in MMOs in 2008 when 4E was released. "Loot boxes" are a relatively recent addition to standard gaming, even pay-2-win and cash stores made up a fairly narrow segment of the MMO market in 2008. Between 2004 (the launch of WoW) and 2008, most loot-boxes and addictive "fremium" services were limited to "mobile games". The PC and console gaming industry didn't see them start to become a major element in gaming until around 2012. Well [I]after[/I] 4E was already out and already on the decline. Moreover, the loot-box/pay-2-win/cash-store concept was largely asian in its earlier outset, having very little influence on western games [I]again [/I]until almost 6 years after the launch of WoW. You are quite literally, putting the cart before the horse as WotC's decision to cater to the MMO/video-gaming segment of gamers was made in a time where many of the addictive elements of gaming you cite DIDN'T EVEN EXIST. So, again you can see why I'm having such a hard time here accepting anything you say, since for all your talk about how dangerous gaming is as some kind of strike against 4E and WotC's decisions, reads an awful lot like someone who wasn't very active in video gaming circles. And the very idea that 4E should have been a "fix" to 3E just infuriates me further. It demonstrates no understanding of how WotC operates and perpetuates the degrading of 4E as nothing more than erroneous "fix" to another edition. *throws up hands* I'm out! [/QUOTE]
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