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<blockquote data-quote="Blue" data-source="post: 8592772" data-attributes="member: 20564"><p>I know CoS gets a lot of props, but for us the killer was the lack of information about how deadly various places were. We attempted to get information about places the cards could be leading us, but several times ended up in areas that were just way beyond us in terms of threat without a single bit of foreshadowing or telegraphing. In one case we had a fully rested party start to investigate a stump-house and one of the characters was instant killed by massive damage before they even had a chance to go by CR 11 vines. Another was an impossible damaging explosion from a trapped wagon.</p><p></p><p>We went through CoS in a combination of character death due to lack of information, paralyzation on what to do next because we were frightened and couldn't get information about how deadly anything was, and the DM coddling us to prevent additional deaths. Not a one of those was fun.</p></blockquote><p></p>
[QUOTE="Blue, post: 8592772, member: 20564"] I know CoS gets a lot of props, but for us the killer was the lack of information about how deadly various places were. We attempted to get information about places the cards could be leading us, but several times ended up in areas that were just way beyond us in terms of threat without a single bit of foreshadowing or telegraphing. In one case we had a fully rested party start to investigate a stump-house and one of the characters was instant killed by massive damage before they even had a chance to go by CR 11 vines. Another was an impossible damaging explosion from a trapped wagon. We went through CoS in a combination of character death due to lack of information, paralyzation on what to do next because we were frightened and couldn't get information about how deadly anything was, and the DM coddling us to prevent additional deaths. Not a one of those was fun. [/QUOTE]
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