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<blockquote data-quote="Azgulor" data-source="post: 5106489" data-attributes="member: 14291"><p>Since I'm a swords-n-sorcery fan, most of the high fantasy settings are right out. I can enjoy them, but they don't grab me the way swords-n-sorcery settings do.</p><p></p><p>RPG Favorites:</p><p><strong>Greyhawk</strong> - the oldie but goodie. It's held up incredibly well, offers tons of ideas, and puts the PCs in the drivers seat. For gaming, it's still the benchmark I compare other settings against.</p><p></p><p><strong>Golarion </strong>- shaping up to be the Greyhawk of the 21st century. It takes the pulp influences, twists them a bit, and makes them cool and new again. As long as it stays grounded in its pulp swords-n-sorcery roots and doesn't succumb to the "hawt high fantasy" vibe-of-the-day or drift too far in "time-period-mish-mash" I think it'll emerge as the new gold-standard.</p><p></p><p><strong>Kingdoms of Kalamar</strong> - sandbox-style setting like Greyhawk. Internally consistent and easily supports the low- and middle-magic ranges as written. Could support high fantasy if desired. The rough-n-tumble of Greyhawk mixed with the grit of Harn and the adventure of Hyboria.</p><p></p><p><strong>Hyboria</strong> - The granddaddy of sword-n-sorcery settings. Rich, diverse, mature, & complex without drowning a GM in mind-numbing detail. This is a setting for adventurers from swashbuckling adventure, gory war, daring heists, & eldrich horrors.</p><p></p><p><strong>Harn</strong> - even if you never use the setting, it can provide a wealth of GM-info for bringing the middle ages into your game.</p><p></p><p><strong>Scarred Lands</strong> - even though it breaks the High Fantasy ban for me, it inspires the hell out of me as a GM and a player. Sure the geography and internal consistency are complete messes, but damn it's got some cool ideas. Also, the #2 best fantasy pantheon in gaming history. (The Book of the Righteous still edges it out, but not by a lot.) Although I've never run a campaign there, I frequently pour through the books for ideas and inspiration.</p><p></p><p><strong>Freeport</strong> - Yes, the verdict is in; Pirates are cooler than ninjas. And here's the wretched hive of scum & villany to let your players prove it. I'm gonna run a campaign here someday, and it's gonna be glorious!</p><p></p><p><strong>Arcana Evovled </strong>- Although I'm a fan of the game & mechanics more than the setting, like the Scarred Lands, it makes me want to run a game - <em>NOW</em>.</p><p></p><p>Fictional Favorites:</p><p>The world of the Thieves' World setting</p><p>Hyboria</p><p>Midkemia - yeah, sometimes it's a mess but when it works, it kicks much ass.</p><p>The world of ASoF&I.</p><p>The setting of Kingdoms of Thorn & Bone (The Briar King, etc.)</p><p>Ferelden from Dragon Age: Origins - On the surface it's a standard fantasy setting, but it shows how a setting can take those fantasy tropes, tweak them, and make them into something fresh. Plus, I'm a sucker for dark fantasy.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5106489, member: 14291"] Since I'm a swords-n-sorcery fan, most of the high fantasy settings are right out. I can enjoy them, but they don't grab me the way swords-n-sorcery settings do. RPG Favorites: [B]Greyhawk[/B] - the oldie but goodie. It's held up incredibly well, offers tons of ideas, and puts the PCs in the drivers seat. For gaming, it's still the benchmark I compare other settings against. [B]Golarion [/B]- shaping up to be the Greyhawk of the 21st century. It takes the pulp influences, twists them a bit, and makes them cool and new again. As long as it stays grounded in its pulp swords-n-sorcery roots and doesn't succumb to the "hawt high fantasy" vibe-of-the-day or drift too far in "time-period-mish-mash" I think it'll emerge as the new gold-standard. [B]Kingdoms of Kalamar[/B] - sandbox-style setting like Greyhawk. Internally consistent and easily supports the low- and middle-magic ranges as written. Could support high fantasy if desired. The rough-n-tumble of Greyhawk mixed with the grit of Harn and the adventure of Hyboria. [B]Hyboria[/B] - The granddaddy of sword-n-sorcery settings. Rich, diverse, mature, & complex without drowning a GM in mind-numbing detail. This is a setting for adventurers from swashbuckling adventure, gory war, daring heists, & eldrich horrors. [B]Harn[/B] - even if you never use the setting, it can provide a wealth of GM-info for bringing the middle ages into your game. [B]Scarred Lands[/B] - even though it breaks the High Fantasy ban for me, it inspires the hell out of me as a GM and a player. Sure the geography and internal consistency are complete messes, but damn it's got some cool ideas. Also, the #2 best fantasy pantheon in gaming history. (The Book of the Righteous still edges it out, but not by a lot.) Although I've never run a campaign there, I frequently pour through the books for ideas and inspiration. [B]Freeport[/B] - Yes, the verdict is in; Pirates are cooler than ninjas. And here's the wretched hive of scum & villany to let your players prove it. I'm gonna run a campaign here someday, and it's gonna be glorious! [B]Arcana Evovled [/B]- Although I'm a fan of the game & mechanics more than the setting, like the Scarred Lands, it makes me want to run a game - [I]NOW[/I]. Fictional Favorites: The world of the Thieves' World setting Hyboria Midkemia - yeah, sometimes it's a mess but when it works, it kicks much ass. The world of ASoF&I. The setting of Kingdoms of Thorn & Bone (The Briar King, etc.) Ferelden from Dragon Age: Origins - On the surface it's a standard fantasy setting, but it shows how a setting can take those fantasy tropes, tweak them, and make them into something fresh. Plus, I'm a sucker for dark fantasy. [/QUOTE]
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