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<blockquote data-quote="jian" data-source="post: 9610050" data-attributes="member: 78087"><p>I kind of expect this one to be very far ranging, because people have very different views of what they want from a mecha game. Some want the careful tactical gameplay of <strong>Battletech</strong> or <strong>Lancer</strong>; some want the finely balanced mecha creation rules of <strong>Mekton</strong> or <strong>GURPS Mecha</strong>; some want minimalist invisible rules to allow for dramatic stories so characteristic of real mecha* anime; some want fantastic pyrotechnic combat rules allowing for mecha combining, transforming mecha, mecha who are actually supernatural beings, and all the rule of cool excesses of super mecha* anime. These various ideals aren’t remotely mutually exclusive.</p><p></p><p>*A quick note for those who don’t know: mecha anime/manga: real and super mecha are roughly opposite poles of the genre. The older genre is <strong>super mecha,</strong> giant robots as unique superheroes like Mazinger Z or Beast King GoLion (Voltron in the US), while <strong>real mecha</strong>, giant robots as military vehicles with some degree of realism, took off in the 1970s with AT Votoms and Gundam. In both cases, mecha allow for human struggles on a greater scale, but with different genre flavours and assumptions. The two poles are thoroughly mixed by now, but they’re useful markers nonetheless.</p><p></p><p>I haven’t played all mecha RPGs by any means - for instance, while I’ve read Lancer, Mekton, and GURPS Mecha, I’ve never played them. I will mention a few that are more prominent at the moment. </p><ul> <li data-xf-list-type="ul"><strong>Lancer</strong>: The new hotness in mecha RPGs for the last few years, <a href="https://massif-press.itch.io/corebook-pdf-free" target="_blank">Lancer</a> benefits from amazing art (by the creator of the Kill Six Billion Demons webcomic) and a solid tactical rule set similar to D&D 4E. I don’t think my group will ever play it, but it is a work of art.</li> <li data-xf-list-type="ul"><strong>The Mecha Hack</strong>: A simple streamlined game based on the Black Hack, <a href="https://absolutetabletop.itch.io/the-mecha-hack" target="_blank">TMH</a> is easy to pick up and play and cleverly streamlined. I don’t think all the chargen options are well balanced, but it’s a nice try. There’s a more recent iteration based on its own science fantasy setting, <a href="https://www.drivethrurpg.com/en/product/471014/aether-nexus-fantasy-mecha-roleplaying-game" target="_blank">Aether Nexus,</a> which is very cool but insists on using its own terminology for almost everything.</li> <li data-xf-list-type="ul"><strong>Apocalypse Frame</strong>: An interesting light real mecha game based on LUMEN, <a href="https://binary-star-games.itch.io/apocalypse-frame" target="_blank">AF</a> really ought to work well for this kind of fast mecha action.</li> </ul><p>Anyway, what’s everyone’s favourite? What makes you want to play a mecha game, and what game sparks your interest for doing so?</p></blockquote><p></p>
[QUOTE="jian, post: 9610050, member: 78087"] I kind of expect this one to be very far ranging, because people have very different views of what they want from a mecha game. Some want the careful tactical gameplay of [B]Battletech[/B] or [B]Lancer[/B]; some want the finely balanced mecha creation rules of [B]Mekton[/B] or [B]GURPS Mecha[/B]; some want minimalist invisible rules to allow for dramatic stories so characteristic of real mecha* anime; some want fantastic pyrotechnic combat rules allowing for mecha combining, transforming mecha, mecha who are actually supernatural beings, and all the rule of cool excesses of super mecha* anime. These various ideals aren’t remotely mutually exclusive. *A quick note for those who don’t know: mecha anime/manga: real and super mecha are roughly opposite poles of the genre. The older genre is [B]super mecha,[/B] giant robots as unique superheroes like Mazinger Z or Beast King GoLion (Voltron in the US), while [B]real mecha[/B], giant robots as military vehicles with some degree of realism, took off in the 1970s with AT Votoms and Gundam. In both cases, mecha allow for human struggles on a greater scale, but with different genre flavours and assumptions. The two poles are thoroughly mixed by now, but they’re useful markers nonetheless. I haven’t played all mecha RPGs by any means - for instance, while I’ve read Lancer, Mekton, and GURPS Mecha, I’ve never played them. I will mention a few that are more prominent at the moment. [LIST] [*][B]Lancer[/B]: The new hotness in mecha RPGs for the last few years, [URL='https://massif-press.itch.io/corebook-pdf-free']Lancer[/URL] benefits from amazing art (by the creator of the Kill Six Billion Demons webcomic) and a solid tactical rule set similar to D&D 4E. I don’t think my group will ever play it, but it is a work of art. [*][B]The Mecha Hack[/B]: A simple streamlined game based on the Black Hack, [URL='https://absolutetabletop.itch.io/the-mecha-hack']TMH[/URL] is easy to pick up and play and cleverly streamlined. I don’t think all the chargen options are well balanced, but it’s a nice try. There’s a more recent iteration based on its own science fantasy setting, [URL='https://www.drivethrurpg.com/en/product/471014/aether-nexus-fantasy-mecha-roleplaying-game']Aether Nexus,[/URL] which is very cool but insists on using its own terminology for almost everything. [*][B]Apocalypse Frame[/B]: An interesting light real mecha game based on LUMEN, [URL='https://binary-star-games.itch.io/apocalypse-frame']AF[/URL] really ought to work well for this kind of fast mecha action. [/LIST] Anyway, what’s everyone’s favourite? What makes you want to play a mecha game, and what game sparks your interest for doing so? [/QUOTE]
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