Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Favourite Mortality Rate by Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PapersAndPaychecks" data-source="post: 4519940" data-attributes="member: 28854"><p>Re the options given--my reaction is, "huh?" and it sounds like I'm not the only one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I find the subsequent discussion interesting.</p><p></p><p>From my point of view, the simpler the game, the faster it is to generate a new character and get straight back into playing. And therefore the simpler the game, the less painful it is to lose a character.</p><p></p><p>So if you lose a basic D&D/Labyrinth Lord character, you've lost an archetype. One dwarf is much like another, so if your dwarf dies, you're looking at five minutes to reroll and you're straight back into the game. A TPW might take the whole group ten minutes to reroll.</p><p></p><p>But if you're playing 3.5 with a lot of third party enhancements, then character creation and optimisation is so complex that it's virtually a separate subgame. People spend whole sessions on character-rolling. So if your toon dies, you've lost many hours of work and you understandably get cross.</p><p></p><p>In other words, the PITA factor of dying in later editions tends to be greater, so pplayers naturally take death more seriously.</p><p></p><p>Also, there's the speed of play to take into account. If you're playing Basic D&D or Labyrinth Lord, and you lose a character every thirty battles or so, then death will be quite frequent and a lot of sessions will include someone rerolling. But if you're playing 4e, how long does it take to play through thirty battles?</p><p></p><p>The mortality rates might even be similar, adjusted for playing speed.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 4519940, member: 28854"] Re the options given--my reaction is, "huh?" and it sounds like I'm not the only one. :) I find the subsequent discussion interesting. From my point of view, the simpler the game, the faster it is to generate a new character and get straight back into playing. And therefore the simpler the game, the less painful it is to lose a character. So if you lose a basic D&D/Labyrinth Lord character, you've lost an archetype. One dwarf is much like another, so if your dwarf dies, you're looking at five minutes to reroll and you're straight back into the game. A TPW might take the whole group ten minutes to reroll. But if you're playing 3.5 with a lot of third party enhancements, then character creation and optimisation is so complex that it's virtually a separate subgame. People spend whole sessions on character-rolling. So if your toon dies, you've lost many hours of work and you understandably get cross. In other words, the PITA factor of dying in later editions tends to be greater, so pplayers naturally take death more seriously. Also, there's the speed of play to take into account. If you're playing Basic D&D or Labyrinth Lord, and you lose a character every thirty battles or so, then death will be quite frequent and a lot of sessions will include someone rerolling. But if you're playing 4e, how long does it take to play through thirty battles? The mortality rates might even be similar, adjusted for playing speed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Favourite Mortality Rate by Edition
Top