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Favourite Outer Plane?
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<blockquote data-quote="Muh" data-source="post: 9370410" data-attributes="member: 7042567"><p>MV's plane reviews:</p><ul> <li data-xf-list-type="ul"><strong>Arborea</strong>: I keep forgetting this one exists.</li> <li data-xf-list-type="ul"><strong>Ysgard</strong>: It's OK. The place isn't really inspiring.</li> <li data-xf-list-type="ul"><strong>Beastlands</strong>: Now we're talking. I love the whole feral thing here.</li> <li data-xf-list-type="ul"><strong>Elysium</strong>: Pretty cool place with all the rivers and the weird terrain.</li> <li data-xf-list-type="ul"><strong>Arcadia</strong>: Same problem as Ysgard. Not really inspiring.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(97, 189, 109)">Acheron</span></strong>: Enormous warcubes bounding around and making noises as they collide? Top tier. Would use in every planar campaign.</li> <li data-xf-list-type="ul"><strong>Hell</strong>: It's not really that interesting, but there's lots of lore about it. Would have an adventure located here.</li> <li data-xf-list-type="ul"><strong>Abyss</strong>: More interesting than hell. The endless jungle layer in particular is badass.</li> <li data-xf-list-type="ul"><strong>Gehanna</strong>: A plane that is basically an endless slope... It's got a huge crawling city, which is awesome.</li> <li data-xf-list-type="ul"><strong>Pandomodium</strong>: It's a bit hard to use this place with all the noise, but otherwise it's pretty cool.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(97, 189, 109)">Outlands</span></strong>: Peak overworld. Especially if you use those alternative alignment rules where neutral people here balance their good acts against their evil ones and keep a tally.</li> <li data-xf-list-type="ul"><strong>Mount Celestia</strong>: It's big.</li> <li data-xf-list-type="ul"><strong>Bytopia</strong>: The idea of being able to look up and see the other plane is just amazing. Very quirky. I love it. Would make an adventure that goes here.</li> <li data-xf-list-type="ul"><span style="color: rgb(97, 189, 109)"><strong>Mechanus</strong></span>: Essential planar experience. Lots to do. Easy top tier position.</li> <li data-xf-list-type="ul"><strong>Limbo</strong>: Cool, but difficult to work with. Might grace this plane with a visit in a campaign sometime.</li> <li data-xf-list-type="ul"><strong><span style="color: rgb(97, 189, 109)">Carceri</span></strong>: The idea of a huge prison plane is cool. I think one of the planar layers here is just an enormous city built on stilts. Badass. Top tier plane.</li> <li data-xf-list-type="ul"><strong>Hades</strong>: It's kinda forgettable.</li> </ul><p>The planes I don't like I think I only like because I haven't read too much about them. The planes is very much a place where you need some kind of interesting "seed" from which to grow interest in a particular place.</p></blockquote><p></p>
[QUOTE="Muh, post: 9370410, member: 7042567"] MV's plane reviews: [LIST] [*][B]Arborea[/B]: I keep forgetting this one exists. [*][B]Ysgard[/B]: It's OK. The place isn't really inspiring. [*][B]Beastlands[/B]: Now we're talking. I love the whole feral thing here. [*][B]Elysium[/B]: Pretty cool place with all the rivers and the weird terrain. [*][B]Arcadia[/B]: Same problem as Ysgard. Not really inspiring. [*][B][COLOR=rgb(97, 189, 109)]Acheron[/COLOR][/B]: Enormous warcubes bounding around and making noises as they collide? Top tier. Would use in every planar campaign. [*][B]Hell[/B]: It's not really that interesting, but there's lots of lore about it. Would have an adventure located here. [*][B]Abyss[/B]: More interesting than hell. The endless jungle layer in particular is badass. [*][B]Gehanna[/B]: A plane that is basically an endless slope... It's got a huge crawling city, which is awesome. [*][B]Pandomodium[/B]: It's a bit hard to use this place with all the noise, but otherwise it's pretty cool. [*][B][COLOR=rgb(97, 189, 109)]Outlands[/COLOR][/B]: Peak overworld. Especially if you use those alternative alignment rules where neutral people here balance their good acts against their evil ones and keep a tally. [*][B]Mount Celestia[/B]: It's big. [*][B]Bytopia[/B]: The idea of being able to look up and see the other plane is just amazing. Very quirky. I love it. Would make an adventure that goes here. [*][COLOR=rgb(97, 189, 109)][B]Mechanus[/B][/COLOR]: Essential planar experience. Lots to do. Easy top tier position. [*][B]Limbo[/B]: Cool, but difficult to work with. Might grace this plane with a visit in a campaign sometime. [*][B][COLOR=rgb(97, 189, 109)]Carceri[/COLOR][/B]: The idea of a huge prison plane is cool. I think one of the planar layers here is just an enormous city built on stilts. Badass. Top tier plane. [*][B]Hades[/B]: It's kinda forgettable. [/LIST] The planes I don't like I think I only like because I haven't read too much about them. The planes is very much a place where you need some kind of interesting "seed" from which to grow interest in a particular place. [/QUOTE]
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